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Crystal Kingdom

Crystal Kingdom
Created by lonepair

Map Info:

When King Arthas smashed the Ice Crown apart with Frostmorne, fragments of crystal dispersed and landed on the snowy lands nearby. with those crystals, the creatures nearby slowly created their own kingdom. Outsiders are now coming to claim the valuable resources here at Crystal Kingdom.

Neutral Buildings:

Goblin Merchant - [2]
Goblin Laboratory - [2]
Tavern - [1]
Expansion Gold Mine - [4]
Mercenary Camp(Icecrown Glacier) - [2]
Random Fountain of Mana/Fountain of Health - [2]

Credits:
Thanks to:
- Yumiko, a professional Warcraft3 player. He suggested to nerf the Blade Master a bit by placing more charged items and less permanant items, to place random health/mana fountains, and to add more doodads on some rather empty spaces.

Notes:

This map has been used in some leagues/cups in China including WPTL, WFC, RTS, and Rcup. Please give suggestions and I will update to new version if there are good ones!

Changelog:
1.1b
- Fixed map description
1.2
- The snow melts, and Crystal Kingdom is further revealed! Due to some complaints about the brightness of the map, I have replaced a large portion of snow into some other landscapes.

Screenshots:

212322-albums5216-picture53074.jpg


Keywords:
melee, Icecrown Glacier, lonepair
Contents

Crystal Kingdom (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Nov/15 17:55:38 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...

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Vengeancekael: Private Message
Date: 2011/Nov/15 17:55:38

Reasons:


Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: *Neat idea how you've balanced the BM
*Filled up terrain, looks very northrend-like, fitting doodads, a lot height and terrain tile variation
*Random item drops (also level based)
*No creeps close to the tavern
*Every shop is on the map
*Symmetric
*1 Fountain of Health at one side and a fountain of mana at the other side of the map
*Sufficient wood
*Bonus goldmines
*Nice way of putting down breakable ice blocks, I think you can still use those at other parts of the map, which would introduce a lot of strategies
*Green creeps close to starting points, yellow creeps guarding shops and red creeps guarding fountains


*Good
*Bad

Overall I think you've done a great job, this is a superb melee map.

(Also put the screenshot in the description under hidden tags:
PHP:
[hidden=]SCREENSHOT[/hidden]
)
Admin Contact - Resource Moderation - Rules
 
*Neat idea how you've balanced the BM
*Filled up terrain, looks very northrend-like, fitting doodads, a lot height and terrain tile variation
*Random item drops (also level based)
*No creeps close to the tavern
*Every shop is on the map
*Symmetric
*1 Fountain of Health at one side and a fountain of mana at the other side of the map
*Sufficient wood
*Bonus goldmines
*Nice way of putting down breakable ice blocks, I think you can still use those at other parts of the map, which would introduce a lot of strategies
*Green creeps close to starting points, yellow creeps guarding shops and red creeps guarding fountains


*Good
*Bad

Overall I think you've done a great job, this is a superb melee map.

Rated 5/5 and approved.
 
Level 15
Joined
Apr 5, 2009
Messages
969
Full Review

Imma gonna try this out for sure, I'll leave comment soon.

EDIT: Like Vengeancekael said, this is a superb melee map! The terraining was also great, well emplaced doodads, clever creep position and enough gold mines for two players. Also, there is plenty of trees to start with, symmetrical bases. Everything was great, however, you forgot to put the short description to your map. So overall this is your only problem, fix that.

Score: 4.5/5 Good job!
And rep+ for your work.
 

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Last edited:
Level 4
Joined
May 6, 2013
Messages
19
Saw a lot of pro games on this map, and I can see why. Very nice map, keep making them!!! Maybe if they're all this caliber we can stop seeing the same maps (EI, AI, LR, TS, TM, etc.) over and over again. 5/5.
 
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