Additional information2.0.3
initial upload
2.0.4
camera shakes when damage is dealt
changed Banshee's name to Spirit Adept
added Enchanted Moth as an availible champion
the attack sound delay got shorter when Forsaken Assassin attacks
once a champion dies, the victorious champion will immediately face the camera
fixed a bug where an additional spell would pop up if you immediately toggled Special 2 after jumping
2.0.5
changed the Enchanted Moth's Unique
added a short description about every champion
made the text on the loading screen somewhat shorter
jump time has been decreased, animation remains the same
added the hotkeys to the buttons as well, as people refuse to read the tutorial for some reason
2.0.6
minor modifications in the interface
moved the hotkey description to a different location
changed High Tide Ripper's S2 when he has his servitor fighting
fixed a bug in the High Tide Ripper's movement with his servitor
the champion controllers are initially selected, so you have more time to get to know the controls
2.0.7
created custom buttos
changed Player 1's color to yellow
added Stormy Invader as an availible champion
Enchanted Moth's orbs are now invisible, S2's damage is decreased
fixed a bug where players would be able to start moves before the game started
decreased the amount of time the victorious champion waits before facing the camera
2.0.8
created three game modes
added Magmatic Ursidae as an avilible champion
the time a unit is considered jumping has been decreased
fixed a bug where Stormy Invader was able to teleport out of the arena
increased Stormy Invader's ultimate's damage, and decreased its duration
decreased the delay between the laying of Raging Brand's S1 and the actual explosion
2.0.9
added Maverick Automaton as an avilible champion
replaced the champion labels with a difficulty meter
Magmatic Ursidae's S1 sphere is removed when a champion dies
enabled rotation to every direction from first champion at champion selection
modified the order of champions in the descriptions to fit the champion selection
2.1.0
added a new game mode
added the ability to block
increased Morse Explorer's S2's damage
Enchanted Moth's S2 has a short casting time
changed the special effect on Magmatic Ursidae's S1
Stormy Invader's and High Tide Ripper's S1 and S2 moves have been switched
Maverick Automaton is now slowed while launching S2 when its Unique is active
S2 is no longer triggered by pressing the down arrow key, now you have to combine attack with S1
2.1.1
High Tide Ripper's S2 damages jumping units as well
Raging Brand's S2 no longer damages him if he's at or below 3 health
enabled players to test the map in single player mode against the Morse Explorer
2.1.2
the AI's name is now Morse Explorer
changed Shepherd of Fall's S1 to a heal
Forsaken Assassin's S1 now turns him invisible
Magmatic Ursidae's unique only deals half the damage to him
Morse Explorer's unique no longer stuns, it makes the enemy unable to move instead
reduced cooldowns and players don't have to wait as long as earlier before moving after an attack
P1's life bar is on the left, and P2' life bar is on the right side, indicating their own and the enemy's health
2.1.3
champion slots have been reduced to 10
reduced High Tide Ripper's unique's duration
the AI no longer tries to evade invisible things
fixed the bug that made people unable to play the map online
once a champion dies, the victorious champion can no longer receive damage from moves like Morse Explorer's S1
extended the block time to one second, reduced its cooldown and fixed the bug when you died even though you blocked enough damage to stay alive
2.1.4
enabled blocking while jumping
added the ability to restart the game
reduced High Tide Ripper's S2's damage
changed the order of the champion descriptions
replaced the Enchanted Moth with Engulfing Matter
redesigned game mode selection and added further game settings
2.1.5
jumps take longer
changed descriptions
reduced block's cooldown
set Forsaken Assassin's difficulty to 3
changed Raging Brand's S2 and unique
decreased the number of spectators to one
replaced High Tide Ripper with Sanctified Panda
slightly increased Spirit Adept's unique's damage
slowed the basic attack to make it easier to cast S2
Morse Explorer's unique is now his S2, he has a new unique
Morse Explorer's S1 now targets the ground in front of the enemy
damage 'amplifier' is now 'output' and its values are 50% - 100% - 150%
movement speeds are now added and substracted instead of set to a value
Forsaken Assassin's S2 is now able to immediately deal damage if it's layed close to the enemy
fixed the bug where Player 2's camera was initially pointed at the second champion instead of the sixth
created a new system to hinder collision, if both champions are jumping, they will collide with each other
2.1.6
added background music
changed the order of champions
changed Forsaken Assassin's unique
movement speed is increased while jumping
fixed the bug in Spirit Adept's unique's slow
fixed a minor bug in Morse Explorer's S2's slow
changed the 'Spectators' force name to 'Spectator'
champions can no longer be teleported out of the arena
Sanctified Panda's unique no longer gets the AI bugged
fixed the bug where Tempest mode didn't restart each round
2.1.7
added a new arena
removed the spectator
changed the background music
every arena will have 2 unique game modes
Shepherd of Fall has a completely new skill set
slightly decreased Forsaken Assassin's unique's delay
Forsaken Assassin's S1 now doesn't add speed, it sets it to a value
disabled the Lambageddon game mode until the release of a third arena, but created two new ones for the latest one
once a new round starts and a champion casts a spell, it'll no longer start walking if the player hasn't pressed either left or right
2.1.8
changed Raging Brand's unique
Raging Brand's difficulty went up to 4
removed the glow and orb from Raging Brand's model
2.1.9
added shadows
enhanced the collision system
changed champion description order
replaced Maverick Automaton with Floral Trainee
replaced Magmatic Ursidae with High Tide Ripper
fixed a damage related bug in Engulfing Matter's S2
reduced the casting time of Engulfing Matter's Unique
changed Engulfing Matter's model and a minor special effect
changed Shepherd of Fall's Unique's system to make it work while having shadows
Some screenshots would be nice
Played your map today and it was cool although it could use a replay function.
Also maybe a tournament option would be nice so that you can play with more than 2.
Offtopic, If your amnael you should get ur ass back on garena >.<![]()
Make Blademaster Character. Ability: Blade storm (ultimate) and Slah (basic ability). Blade storm dealing 5% damage per second last 1-3 sekond. Slah dealing 1-5% and teleport caster for short distance. It would be pretty interesting character.
@Wazzz:
I guess you have never played the earlier version of Slashcraft. In that one, I did what you suggested (suggestion no. 2, dummy units). You had to use the arrows back then to move/select (left and right are obvious, up was used to select).
I don't want to do that again, because it seemed a bit lame - in that style. But I might simply set down all the characters and add arrows above their heads. Red for P1, blue or green for P2 (or I might just decide to use black and grey).
I think I forgot to mention that multiple heroes of the same kind will not exist in one game. If the other player chose your favorite character, then you'll have to pick a different one.
Hmm when i played my friend made the ultimate to kill and when we reselected our heroes the ultimate still made me some damage and let me 93%...
Also the soul harvester or how its called a+s only make a life drain chain on feet and does nothing
Hmmm... maybe instead of the summoner summoning creatures with auto-attack/trigger-attack, make them cast some ability? Like if he summoned some ice elemental, make it so that the summoned creature would like shoot an ice bolt or do some ice-spray-like thing where if the enemy is in range/does not dodge it, it will stun, daze, or force em so that they cant jump for a bit? Then after they do their little thing they dissapear/die.
Lol and his ultimate could be like, summoning a giant dragon that just burns the crap out of the battlefield.... I like fire...
I suggest u make more fighting places not just one its gets boring just fighting at the one same place all the time
make a beach for a example or a forest or why not hell itself
also have u ever thought u could make that volcano (or is it a mountain?) in the background from time to time have a eruption and launch fire rocks all over the place and when the rocks hits the players it dmgs them or u could have the ship launching its cannons at the players too
also u could make a timer which ends the match after xXx seconds and have the players choice if they want to have long or short matches and obviously the one with most % hp left wins
also what about team games? for example 2 vs 2 it will still be 1 vs 1 but the ppl can swift out with their partner with t.ex button f so when one click on it one will disappear and ones team mate come out insteed
btw what about computer players couldnt u make computer players have a ai which controlls them think about it some ppl maybe wants to play against computers so for a example a dude create game offline he pick to be red and makes blue a computer(hard) and then starts game he pick a char and after that the comp picks a random char and then they fight and cuz comp is on hard mode it plays on hard mode nice right?
and u could have a dungeon mode where u have to fight throught alot of Monsters(AIs) to eventualy come to boss and fight him and win
Can you include a changelog on description?
Uhh i'm pretty sure i had commented this map before, where are my comments? Did you just re-upload it instead of updating, or something?
Please do, me and my friends played it and half of us got stuck as spectator, I dunno if it was a bug or something because I didn't see a choosing screen ever.- Dialog at the beginning - I'd make it so that everyone starts as a fighter, and if you type '-spec', you'll have your lives set to 0 and participate only as a spectator for the rest of the game.
Maybe you could add random events