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Simple Technologic question

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May 11, 2007
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I've decided to rust off my World Editor skills and hop into the Sc2 Editor.
Just wondering, I'm trying to enable / disable some technologies for Terran players, do I have to do all of it through the trigger editor, or is there any fancy tab that I've missed where I can do it like the Player tech tab in the World Editor ?
 
like the Player tech tab in the World Editor ?
All that did was generate some JASS code in the map trigger script file to disable upgrades, abilities and units on map initialization.

StarCraft II does not have such a window, meaning you need to create the triggers yourself.

Alternativly, you can remove upgrades by modifying command cards of the researching unit, removing the upgrade from the upgrade abilitiy or even changing the upgrade requirement so it is always hidden.
 
All that did was generate some JASS code in the map trigger script file to disable upgrades, abilities and units on map initialization.

StarCraft II does not have such a window, meaning you need to create the triggers yourself.

Alternativly, you can remove upgrades by modifying command cards of the researching unit, removing the upgrade from the upgrade abilitiy or even changing the upgrade requirement so it is always hidden.

True, but it was a lot quicker to just hit that window, disable some techs, instead of using the trigger editor, do a for all player group call, find the tech in the menu, repeat for x buildings/units ;) But yeah, I'll use the trigger editor.
 
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