- Joined
- Oct 18, 2007
- Messages
- 930
Ok i kinda need some math awnsers fast .
The system im making is a system that i like to use called Damage Over Time.
I know there are some systems out there, but i want to make my own.
Ok the simple math is: You are given a real value called "X" and another real value called "Y".
The last value is a constant value. It is a timer value named "Z".
What i need to be the end result is a real value "D" that will add up to the Time.
Because every "Z" secconds it will deal "D" amount of damage to the target. In the end when all that damage adds up to the Damage "X" that is given and at the same time "Y" secconds has eclapsed.
So please respond quickly ^^
[RAINBOW]Yes... I know i'm lazy.[/RAINBOW]
Edit: Please, always scroll down to the last comment, stuff may be posted!
The system im making is a system that i like to use called Damage Over Time.
I know there are some systems out there, but i want to make my own.
Ok the simple math is: You are given a real value called "X" and another real value called "Y".
JASS:
X = Damage
JASS:
Y = Time
The last value is a constant value. It is a timer value named "Z".
JASS:
Z = 0.05
What i need to be the end result is a real value "D" that will add up to the Time.
Because every "Z" secconds it will deal "D" amount of damage to the target. In the end when all that damage adds up to the Damage "X" that is given and at the same time "Y" secconds has eclapsed.
So please respond quickly ^^
[RAINBOW]Yes... I know i'm lazy.[/RAINBOW]
Edit: Please, always scroll down to the last comment, stuff may be posted!
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