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Yes, I plan to share the heroes in the campaign together in the form of packages after completing them. I was supposed to finish two in a week, but I have a heavy study task in the following month, so I'm not sure when I'll finish them.Lovely work , do you plan to share this model ? :O
Great job manView attachment 537863View attachment 537865I don't know why my WE always crashes, so I didn't test it in the game. If there are any problems, I will fix them.
it's nice to see so many dreadlords option lately, Illya Alaric and Johnwar made some neat nathrezim recentlyTomorrow.
I really like the leg armor on this one.Tomorrow.
it's nice to see so many dreadlords option lately, Illya Alaric and Johnwar made some neat nathrezim recently
I'm very glad that you like my works. I will strive to complete good works like them.I really like the leg armor on this one.
The main problem in mdlvis is setting the normals for new vertices, because when you create new vertices (triangles), the normals are randomly placed, and the first thing you need to do is set the normals for the new parts.Because I'm at school, I only work at night. Because I have been working with mdlvis, I found that there were very serious errors in the normals of this model the night before last. So it took me two days to fix them.At the same time, I adjusted my body and wings.
Yes, I overlooked this issue because I have been working with double-sided materials all along.The main problem in mdlvis is setting the normals for new vertices, because when you create new vertices (triangles), the normals are randomly placed, and the first thing you need to do is set the normals for the new parts.
Finish.Fix the legs in the next update.
2nd oneWhich one is better?
peon or grom,green+0.5redView attachment 563598
This is really strange. What texture would you choose for Garrosh
I‘m sorry I can't make any promise to you because of some personal reasons. I have already broken a promise once. So if I continue that work, he will have green and red skin version. This is determined by his story. I don't have any ideas about his head and animation. I'm making footman now. This is my third footman. I will try to keep work on Saturday every week.Love that Garosh. Can u make a green one as well.
First time I see somebody make a fully modeled mesh of a corpse instead of few rectanges, great job!View attachment 581670
Based on:Footman, Captain, and Derivatives by Ujimasa hojo
I can't handle the animation, So I will continue work next Saturday.
Thank you for liking it. I found that it doesn't take up as much space as I had imagined.First time I see somebody make a fully modeled mesh of a corpse instead of few rectanges, great job!
honestly I am very interested in that editor, if all your modelling work is made in that RenShengJiaoBu Mdx Model Editor are there any other links to get it? (the one above is not working anymore)It seems few people make changes to the head, so I 'd like to do something.
In general, I use MdlVis to process the mesh of model. But this has led me overlook the role of textureshonestly I am very interested in that editor, if all your modelling work is made in that RenShengJiaoBu Mdx Model Editor are there any other links to get it? (the one above is not working anymore)
I'm curious of what you'll make of furbolg model. Perhaps you can use https://www.hiveworkshop.com/threads/furbolgs-optimized.361323/ as a base?so I am trying to adjust only assets in the game now.View attachment 583584
I'm curious of what you'll make of furbolg model. Perhaps you can use https://www.hiveworkshop.com/threads/furbolgs-optimized.361323/ as a base?
