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Simple Edit

Level 7
Joined
Aug 14, 2024
Messages
25
My English is not good, so I use machine to translate what I want to say. This is a simple model editing project to give them an appearance similar to a reset version.
 
Level 7
Joined
Aug 14, 2024
Messages
25
1.png
Make the body fit the face as well as possible.
 
Level 7
Joined
Aug 14, 2024
Messages
25
Finally, I finished my busy study. Next, I have time to do some work. So I began to update the model of the Fear Lord. I use the new method to wrap the texture, so I won't update the old model anymore. I would be very happy if you liked some old jobs. Although they still have many problems (such as MalGanis' Stand-up -2), I'm here to share all my previous work. You can use or change them at will as long as you give @Ujimasa Hojo and @Direfury
credit.
 

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  • Old.zip
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Level 7
Joined
Aug 14, 2024
Messages
25
U.png
H.png
I don't know why my WE always crashes, so I didn't test it in the game. If there are any problems, I will fix them.
 

Attachments

  • UnitDreadLord_Re.mdx
    264.4 KB · Views: 11
  • UnitDreadLord.mdx
    265.5 KB · Views: 11
  • HeroDreadLord_Re.mdx
    279.4 KB · Views: 13
  • HeroDreadLord.mdx
    296.6 KB · Views: 14
Level 7
Joined
Aug 14, 2024
Messages
25
Because I'm at school, I only work at night. Because I have been working with mdlvis, I found that there were very serious errors in the normals of this model the night before last. So it took me two days to fix them.At the same time, I adjusted my body and wings.
 

Attachments

  • R.png
    R.png
    347.6 KB · Views: 18
Level 28
Joined
Dec 6, 2022
Messages
659
Because I'm at school, I only work at night. Because I have been working with mdlvis, I found that there were very serious errors in the normals of this model the night before last. So it took me two days to fix them.At the same time, I adjusted my body and wings.
The main problem in mdlvis is setting the normals for new vertices, because when you create new vertices (triangles), the normals are randomly placed, and the first thing you need to do is set the normals for the new parts.
 
Level 7
Joined
Aug 14, 2024
Messages
25
The main problem in mdlvis is setting the normals for new vertices, because when you create new vertices (triangles), the normals are randomly placed, and the first thing you need to do is set the normals for the new parts.
Yes, I overlooked this issue because I have been working with double-sided materials all along.
 
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