• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

impexpmdx.mse gives errorS

Status
Not open for further replies.
I just learned enav for 3ds max 5, and i wanted to export a verry simple model, just to see how it will work... I used impexpmdx.mse, to export it. I press on the export button and it gived me an error !? Is it becouse of the modifiers that i used ? I used a lot of them and i dont remember which one exacly :con: ... It also gived an error when i imported a doom guard, and i reseted the scene. And it gived an error when i tryed to remove the animations of the doom guard whit the Trackbar :thumbs_down:... I wanted to ask too, is there any way to import the model, whitout the animations ? :fp: :confused:
 
Now when i export as mdx, it shows that the model will not animate becouse he uses float keys ? I use the auto key function. Anyway, now when i open it whit mangos editor i can see that the animations are there, but it just wound animate....

EDIT:
I searched for BlizzImporter but i did't find anythink.
EDIT2:
I have no more plroblems thx a lot !
 
Last edited:
Status
Not open for further replies.
Top