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Simple cinematic question

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I don't think that did it, I tried it, the unit is created behind the portal, when he is created I used the above action and I don't think it worked right, change last created units speed to 40%. Thanks for trying though,

Would the map help any?
 
In the object editor? I'm not trying to slow them down like that, I appreciate you trying though lol. I'm just lookin for a trigger, thanks though!
 
Don't just use 1. You need to use both triggers Bob posted.

The animation speed is how fast the animations are played. If you set this to 0% and you move a unit, that means the unit moves, but you don't see it walking.
The movement speed is how much ground the unit covers in a period of time. So if you set this to 1 (I believe there's a problem with setting it to 0), you'll see the unit walk on the same spot. It'll won't go anywhere, but it'll still play the animation.

So if you want a unit to go slow-motion, you set the animation speed and movement speed to the same percentage. So to make your unit go slow-motion to half speed, use:
  • Animation - Change UNIT's animation speed to 50.00% of its original speed
  • Unit - Set UNIT's movement speed to ((Default movement speed of UNIT) / 2)
 
By /2 you mean divide it by two, it's normally set at 300 for this unit, and I have it set to last created unit since he is created by a trigger, so is that right?
 
For the divided by 2: Yes. /2 means divided by 2

As for your unit problem: No! When the unit is created, you set it to a unit variable if you need it for a trigger unless it's permanent. Think of it like this: When you create the unit that you want to slow-mo and another unit is created somewhere else, it'll activate on the other unit instead of the unit you want to effect.
 
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