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I don't think that did it, I tried it, the unit is created behind the portal, when he is created I used the above action and I don't think it worked right, change last created units speed to 40%. Thanks for trying though,
Don't just use 1. You need to use both triggers Bob posted.
The animation speed is how fast the animations are played. If you set this to 0% and you move a unit, that means the unit moves, but you don't see it walking.
The movement speed is how much ground the unit covers in a period of time. So if you set this to 1 (I believe there's a problem with setting it to 0), you'll see the unit walk on the same spot. It'll won't go anywhere, but it'll still play the animation.
So if you want a unit to go slow-motion, you set the animation speed and movement speed to the same percentage. So to make your unit go slow-motion to half speed, use:
Animation - Change UNIT's animation speed to 50.00% of its original speed
Unit - Set UNIT's movement speed to ((Default movement speed of UNIT) / 2)
By /2 you mean divide it by two, it's normally set at 300 for this unit, and I have it set to last created unit since he is created by a trigger, so is that right?
As for your unit problem: No! When the unit is created, you set it to a unit variable if you need it for a trigger unless it's permanent. Think of it like this: When you create the unit that you want to slow-mo and another unit is created somewhere else, it'll activate on the other unit instead of the unit you want to effect.
Necroposting is not allowed. This thread is over 2 months old, so it should be left alone. Even if your post is vital, you should not revive a thread after so long.
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