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[General] Should I use World Editor to Edit?

Level 6
Joined
Apr 15, 2016
Messages
118
It's been almost 10 years out of Warcraft 3 and Hive. I've heard about things like Jass New Gen Pack and other Chinese World Editors. These have some advantages over the Normal World Editor, but I can't really tell what are those.

So, among all these fancy new World Editors, with superior limitations and everything else, what is the best one I could use? For example, I heard that Jass New Gen Pack can have more Tilesets than those limited by World Editor.
 
Level 18
Joined
Dec 20, 2012
Messages
269
Other than more tilesets Jass New Gen Pack also increases doodad limit, enable vJASS spellpacks (for example, vJASS Charge 1.00) though I think vjass is now supported in higher patches(?), auto backup your maps, gives you a preview when editing text (this is now included in higher patches), and other stuff I don't recall right now.

Be careful because Jass New Gen Pack does not support the most recent versions of the game.

I think the chinese world editor(s) do support the latest version(?) but it requires indepth technical skill like jass, lua, etc.
 

Uncle

Warcraft Moderator
Level 73
Joined
Aug 10, 2018
Messages
7,866
The most powerful upgrade (imo) would be to switch to Lua mode and take advantage of a modern programming language. Just note that it has it's own list of problems since this game is a hot mess and breaks more and more with each patch.
 
Level 18
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Dec 20, 2012
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269
With most recent versions you mean Warcraft III Reforged? Or was there any updates in the base Warcraft.
Yep reforged. I concur with Uncle, it's a mess, there's a bunch of work arounds for bugs introduced every update. Too many to list honestly, the most recent is the model portraits.

If you want something stable then patch 1.27 with JNGP, If you want 24 players slot, widescreen, with a couple of new world editor features (like renaming a unit, buffs no longer overwrite if based from the same spell, etc) then patch 1.31. I heard peeps say that 1.29 is best of both worlds.

I should also mention that SharpCraft World Editor Extended Bundle exists but lacking in features compared to JNGP but I can't recall what is lacking though.
And Warcraft III: Community Edition for 1.29.2.9231 but I have not used it so I can't offer feedback on that.
 
Level 6
Joined
Apr 15, 2016
Messages
118
The most powerful upgrade (imo) would be to switch to Lua mode and take advantage of a modern programming language. Just note that it has it's own list of problems since this game is a hot mess and breaks more and more with each patch.
I stopped in time. Since when World Editor accepts Lua?
 

Uncle

Warcraft Moderator
Level 73
Joined
Aug 10, 2018
Messages
7,866
I stopped in time. Since when World Editor accepts Lua?
The patch that came out right before Reforged, 1.31. You can switch to it in the Scenario/Options menu.

Most of the important additions that made new things possible came with this patch, a lot of which are still buggy/unfinished because "Reforged".
 
Level 34
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May 14, 2021
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1,598
For the most stable version of map modding on pre-Reforged Warcraft III, use either 1.26/1.27 game + JNGP.

Patch 1.31 (the last patch before Reforged) introduced some new features in World Editor that reflected notable big changes from 1.29 onward like custom UI, new natives, and 128 MB+ multiplayer limit, but there were numerous bugs that remain unfixed until Reforged came out, most seriously random crashes in World Editor.

Patch 1.33 (during the Reforged era) also introduced more updates in World Editor, more specifically the Reforged model format (PopcornFX) that might break the older ones. Also, JassHelper seems to be broken with this patch, which "breaks" all custom maps that were reliant on vJass (though, you can still enable the option manually in Trigger Editor).

Do note that older maps saved with the recent World Editor (could it be 1.31 or 1.32+) can't be opened anymore with older versions of World Editor (pre-1.31/1.32).
 
Level 45
Joined
Feb 27, 2007
Messages
5,578
Also, JassHelper seems to be broken with this patch, which "breaks" all custom maps that were reliant on vJass (though, you can still enable the option manually in Trigger Editor).
This is not a bug and was an intentional decision by the Reforged team. When it was integrated they specifically said something to the effect of "Using JASSHelper for vJASS extensions was always intended to be a choice for all users so it's now disabled by default." I think it's also quite disingenuous to call this "broken" when it is at most a minor annoyance and there are actual problems with the modern WE. If the setting didn't at least save on a per-map basis and had to be retoggled each time the map was opened then that would be a much bigger deal.
 
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