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- Sep 6, 2013
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Hello, is there any good workaround of getting any trigger response when heroes try to buy items with full inventory. (shops)
I don't play dota, but a friend told me that there it's possible to buy items even with full inventory. (only if stack is possible of course)
He thinks the reason for this is that all items in shops are actually based on tomes. And this way you always can buy a new one, even with full inventory.
But doing so for me is no real option, because ...
So I don't know such a system can be done and success to any random map.
Is there maybe any other workaround I could try?
I released this: http://www.hiveworkshop.com/forums/spells-569/bag-v1-2-a-252002/
It allows you to pick up items with full inventory and store the item somewhere in a "bag" of unit.
But this advanced picking up method doesn't work for buying items yet, and it sucks. :s
It allows you to pick up items with full inventory and store the item somewhere in a "bag" of unit.
But this advanced picking up method doesn't work for buying items yet, and it sucks. :s
I don't play dota, but a friend told me that there it's possible to buy items even with full inventory. (only if stack is possible of course)
He thinks the reason for this is that all items in shops are actually based on tomes. And this way you always can buy a new one, even with full inventory.
But doing so for me is no real option, because ...
- I would need to write a script that copy all items in a map and re-create them based on a tome, and finaly replace all items that are used in game with this new fake items.
(I don't know if this would be even possible)
- User still could create/manipulate items/shops somewhere in triggers, and I think it can't be prevented.
So I don't know such a system can be done and success to any random map.
Is there maybe any other workaround I could try?