• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Having trouble with camera setup between classic and reforged classic

Status
Not open for further replies.
Hello, I just want to ask if there's a way or workaround to make this camera look the same between classic (patch 1.30.4) and Reforged (tested in patch 1.32.8). For some reason the camera in lowered in Reforged as you can see in the screenshot.

This is Reforged 1.32.8

WC3ScrnShot_082220_103043_001.png


This is classic patch 1.30.4.

WC3ScrnShot_082220_203935_04.png

For some reason the camera doesn't match the setup I did in the classic.

Here are the triggers and the camera configuration I did, there may be issues/something wrong here that I'm not sure of.

testt.png

  • Inventory Open FullScreen
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Open Bag - Both (Mirror Image)
    • Actions
      • -------- --------
      • -------- Turn off some main triggers --------
      • Trigger - Turn off Global Camera Loop <gen>
      • Trigger - Turn off Global Selected Units Facing <gen>
      • -------- --------
      • -------- Move camera --------
      • Selection - Clear selection
      • Camera - Apply Camera Inventory <gen> for Player 1 (Red) over 0.00 seconds
      • -------- --------
      • -------- Update inventory --------
      • Trigger - Run Inventory Update Inventory Icon <gen> (ignoring conditions)
      • Trigger - Run Inventory Update Ammo Desc and Icon <gen> (ignoring conditions)
      • -------- --------
      • -------- Turn on inventory triggers --------
      • Trigger - Turn on Inventory Camera Loop <gen>
      • Trigger - Run Inventory Camera Set Bounds <gen> (ignoring conditions)
      • Trigger - Turn on Inventory Select Hero On Bag <gen>
      • Trigger - Turn on Inventory Drop Armor Items <gen>
      • Trigger - Turn on Inventory Drop Weapon Items <gen>
      • Trigger - Turn on Inventory Drop Inventory Items <gen>
      • Trigger - Turn on Inventory Change Ammo Items <gen>
      • Trigger - Turn on Inventory Select Hero On Bag <gen>
Here is the "Inventory Camera Set Bounds" trigger.

  • Inventory Camera Set Bounds
    • Events
    • Conditions
    • Actions
      • Set UI_TempPoint = (Target of Camera Inventory <gen>)
      • Camera - Set the camera bounds for Player 1 (Red) to (Region centered at UI_TempPoint with size (1.00, 1.00))
      • Custom script: call RemoveLocation(udg_UI_TempPoint)
 
Last edited:
Status
Not open for further replies.
Top