- Joined
- Feb 28, 2013
- Messages
- 1,898
Hello, I just want to ask if there's a way or workaround to make this camera look the same between classic (patch 1.30.4) and Reforged (tested in patch 1.32.8). For some reason the camera in lowered in Reforged as you can see in the screenshot.
For some reason the camera doesn't match the setup I did in the classic.
Here are the triggers and the camera configuration I did, there may be issues/something wrong here that I'm not sure of.
This is Reforged 1.32.8
This is classic patch 1.30.4.
This is classic patch 1.30.4.
For some reason the camera doesn't match the setup I did in the classic.
Here are the triggers and the camera configuration I did, there may be issues/something wrong here that I'm not sure of.
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Inventory Open FullScreen
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Open Bag - Both (Mirror Image)
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Actions
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-------- --------
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-------- Turn off some main triggers --------
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Trigger - Turn off Global Camera Loop <gen>
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Trigger - Turn off Global Selected Units Facing <gen>
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-------- --------
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-------- Move camera --------
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Selection - Clear selection
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Camera - Apply Camera Inventory <gen> for Player 1 (Red) over 0.00 seconds
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-------- --------
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-------- Update inventory --------
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Trigger - Run Inventory Update Inventory Icon <gen> (ignoring conditions)
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Trigger - Run Inventory Update Ammo Desc and Icon <gen> (ignoring conditions)
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-------- --------
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-------- Turn on inventory triggers --------
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Trigger - Turn on Inventory Camera Loop <gen>
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Trigger - Run Inventory Camera Set Bounds <gen> (ignoring conditions)
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Trigger - Turn on Inventory Select Hero On Bag <gen>
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Trigger - Turn on Inventory Drop Armor Items <gen>
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Trigger - Turn on Inventory Drop Weapon Items <gen>
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Trigger - Turn on Inventory Drop Inventory Items <gen>
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Trigger - Turn on Inventory Change Ammo Items <gen>
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Trigger - Turn on Inventory Select Hero On Bag <gen>
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Inventory Camera Set Bounds
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Events
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Conditions
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Actions
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Set UI_TempPoint = (Target of Camera Inventory <gen>)
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Camera - Set the camera bounds for Player 1 (Red) to (Region centered at UI_TempPoint with size (1.00, 1.00))
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Custom script: call RemoveLocation(udg_UI_TempPoint)
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