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00:47, 23rd May 2014
PurgeandFire: Approved.
PurgeandFire: Approved.
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JCarrill0 Presents
About this Map Pack
• There are standard Melee Maps, with a few added features, Naval units! Each one is a TFT Melee map. I edited these map (with permission) by removing the Neutral Goblin Shipyards, then I did some editing to the standard campaign ships (tweaking for balance, and added build option rather then hire options) so they could be used as a regular Melee Game.
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Credits
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Can AI use ships?
The Maps are complete for the moment, But if you wanting to help wit the AI for future versions, Sure!Could I help you with this? I have a fair amount of Beta/ Alpha knowledge of unused or even abandoned content. I also know how to make the editor and the game think that this is still a melee map with custom data/ objects. It's a little trick.
The Maps are complete for the moment, But if you wanting to help wit the AI for future versions, Sure!
Correct, its a custom map because i added the naval Units to these maps, thus making it custom, but if you check, everything is still made for regular melee gameplay. That was the entire idea for this "Ships Mod"The maps are not counted as a melee.
Correct, this has to do with the Advanced build mechanic. I think Aple may have fixed that issue, but I am not completely sure.Advanced Build makes two clicking sounds
Correct, all of the transport ships share the same model if I'm not mistaken, that's just the way they were created.orc transport ship has the same model with undead ship.
I have no plans to add custom models to this. What would be the point to change one model when there is 4 races? I would need to change them all in my opinion, again which I have no plans to do.While there is on hive an Orc Transport ship.
Awesome, maybe we can talk further and discuss perhaps making a better ai for the Map series.I know AI pretty well.
Correct, its a custom map because i added the naval Units to these maps, thus making it custom, but if you check, everything is still made for regular melee gameplay. That was the entire idea for this "Ships Mod"
Correct, this has to do with the Advanced build mechanic. I think Aple may have fixed that issue, but I am not completely sure.
Correct, all of the transport ships share the same model if I'm not mistaken, that's just the way they were created.
I have no plans to add custom models to this. What would be the point to change one model when there is 4 races? I would need to change them all in my opinion, again which I have no plans to do.
Awesome, maybe we can talk further and discuss perhaps making a better ai for the Map series.
PS -
I just don't hope you expected i was wanting custom model and making a new altered melee for these maps. This was simply made as an addition to the well balanced melee blizzard made so many years ago.
As i said before,this add is simple but cool,but..may i give you a little suggestion? I downloaded your first map,so maybe you changed it already,but i think that there is a human and orc port who have a 'build' animation,Perhpas it could be of use to you for a better effect?
Correct, this has to do with the Advanced build mechanic. I think Aple may have fixed that issue, but I am not completely sure.
thanks bud!I actually HAVE fixed the double click sound issue. =)
Use
Instead of "Force UI Key"
- Custom script: call IssueImmediateOrderById(GetTriggerUnit(), 851994)