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Sharpcraft No Limit Hack doesn't work anymore...

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Level 3
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Aug 11, 2013
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24
Hello everyone,
Do anyone has the same issue since 1.29, even with the latest sharpcraft version, I can't save my map because of the neutral units limit (with which I had no issues before)

That's pretty annoying because im largely exceeding the limit (100+) and there is no easy way to fix this, except for the Limit Hack to work again...

Did anyone find a way around ?
 
Level 13
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Oct 12, 2016
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You can always temporarily change the player number of some neutral passive/hostile units to a random player, then in your map initialization select all of those units and change them back to neutral passive/hostile.
 
Level 3
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Aug 11, 2013
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Thought of that but the problem with this map is that whenever you change owner of more than 1 unit at once to neutral hostile via triggers it will create a massive memory leak for some reasons...
I really need the No-Limit Hack :/
 
Level 13
Joined
Oct 12, 2016
Messages
769
Well, that's what:
  • Set TempGroup = Pick every unit in (Playable Map Area)
  • Unit Group - Pick every unit in TempGroup and do ()
  • Custom script: call DestroyGroup(udg_TempGroup)
is for! Yea, unit groups make a leak. That's why you remove them like that.
Add an if/then/else statement into the unit group actions to select those specific units to change.
 
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