• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • The Hive's 22nd Icon Contest: Creep Abilities is now concluded, time to vote for your favourite set of icons! Click here to vote!
  • ✅ The POLL for Hive's Texturing Contest #34 is OPEN! Vote for the TOP 3 SKINS! 🔗Click here to cast your vote!
  • ✅ The POLL for Hive's Techtree Contest #20 is OPEN! Vote for the TOP 3 FACTIONS! 🔗Click here to cast your vote!

Shark (not for warcraft)

Status
Not open for further replies.
A not-so-perfect-but-still-a-nice Shark model I've made from scratch in 3DS Max 6. This will not be used in warcraft, I'm just test modeling for school purpose.

MeshSmooth was used for smoothing up the model.

Polygons: 644 (322 without Symmetry)
Vertices: 687 (10587 w MeshSmooth)
Faces: 644 (10472 w MeshSmooth)

And I know that the gills look weird.
 

Attachments

  • Haj-01.jpg
    Haj-01.jpg
    86.8 KB · Views: 445
  • Haj-02.jpg
    Haj-02.jpg
    397.4 KB · Views: 332
Nice you can clearly see the effect from MeshSmooth I mean 10k!!! MAN!!! I get the same results with it though :)
 
Status
Not open for further replies.
Back
Top