Setting tech requirements for items
Hey guys,
in my map i am checking the availability of some spells by using dummy units. For example i have a spell X, requirement (technology) to use it is a specific unit. If i remove or spawn this unit I can set the ability to be usable or not. This works perfect if the unit belongs to the player who is using the ability. Now I have the case that some allied players have 1 ability that should be usable if ONE unit (which is set as tech requirement in the ability) is spawned. I want to do this by making this unit an ally of all players who should be able to use the ability. The problem is that the ability doesn't become usable if I spawn this unit. Maybe you guys can help me? Thanks a lot!!
Hey guys,
in my map i am checking the availability of some spells by using dummy units. For example i have a spell X, requirement (technology) to use it is a specific unit. If i remove or spawn this unit I can set the ability to be usable or not. This works perfect if the unit belongs to the player who is using the ability. Now I have the case that some allied players have 1 ability that should be usable if ONE unit (which is set as tech requirement in the ability) is spawned. I want to do this by making this unit an ally of all players who should be able to use the ability. The problem is that the ability doesn't become usable if I spawn this unit. Maybe you guys can help me? Thanks a lot!!
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