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[General] Shadow for local player?

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Hello,

basically the title. Is there a good way to create a shadow on the map that isn't seen by all players without causing a desync?

Changing player alliances to do it with invisible units would lead to a lot of other problems.
Would a shadow be possible to do with Special Effects? Effect visibility can be different for local player, does that help? Note that you must still create the vfx for all players.
 

LeP

LeP

Level 13
Joined
Feb 13, 2008
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545
I have not tested this so it might not be possible anymore but in the past you could catch the shadow of a unit like this. Now if that still works you can instead of destroying the units shadow simply hide it locally.

Edit: i guess you only want to do images and not crazy unit shadow stuff. I'm pretty sure you can safely show and hide images locally.
 
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