- Joined
- Feb 27, 2019
- Messages
- 401
Hello,
Players on Battlenet experience desync with my map (generaly they are 4-8 players).
I also reproduced it on Battlenet games with other live players.
However I don't have other players to monopolize to test over and over. I need a way to reproduce and test myself, alone. I discovered that with Warcraft 1.31 I can launch many games at once and play my map with them on local network. I tried but could not reproduce so far with 3 local game instances.
So a few questions because so far I can't reproduce the desync:
- Do players ping change something in desync issues ? (with the hypothesis they have a descent ping, < 1s).
- If a scenario cause desync on Bnet, will the same scenario cause desync if player on local network ?
Players on Battlenet experience desync with my map (generaly they are 4-8 players).
I also reproduced it on Battlenet games with other live players.
However I don't have other players to monopolize to test over and over. I need a way to reproduce and test myself, alone. I discovered that with Warcraft 1.31 I can launch many games at once and play my map with them on local network. I tried but could not reproduce so far with 3 local game instances.
So a few questions because so far I can't reproduce the desync:
- Do players ping change something in desync issues ? (with the hypothesis they have a descent ping, < 1s).
- If a scenario cause desync on Bnet, will the same scenario cause desync if player on local network ?