- Joined
- Aug 8, 2012
- Messages
- 154
Hey there!
I have just started work on my second project (Glaz'Dek Rebellion) which, unlike my first, actually needs some pretty snazzy spells. Unfortunately, all of my attempts at creating what I want so far have fallen into the dust, so I thought that asking some skilled fellows is the best way to go about it!
Ranger Hero:
Mage Hero:
Legionnaire Hero:
That's all for now! It would be super duper appreciated if anyone would attempt these spells, though I'm in no rush for them just yet Don't feel pressured into doing all of one class, I don't mind if you only attempt one or even none at all.
If you have any suggestions as well, I would be very grateful!
Cheers,
Maldruzard
P.S. If you do attempt a spell here, I would prefer it if it were MUI (not totally necessary, just would be awesome!) and has all of it's values modifiable by level (kinda necessary!). The reason I want GUI spells is so I can understand them, change them, and fix them if I break something; though I shall attempt to learn Jass soon!
I have just started work on my second project (Glaz'Dek Rebellion) which, unlike my first, actually needs some pretty snazzy spells. Unfortunately, all of my attempts at creating what I want so far have fallen into the dust, so I thought that asking some skilled fellows is the best way to go about it!
Ranger Hero:
Disengage:Fires an arrow at target enemy (for modifiable damage) and leaps backward (a modifiable distance; this spell should not be able to pass through trees/walls/movement blockers if at all possible!)
Shadow Walk:Short term (modifiable duration) stealth ability that damages all enemies within a small AoE (modifiable damage) when activated (works like Windwalk; can walk through units!). Does extra damage when coming out of Shadow Walk on the first attack, and additional damage if the enemy unit is under the effect of the Bouncing Arrow mark.
Mage Hero:
Flux Pull:Pulls all enemy units within an AoE (modifiable) to the caster, damaging and stunning them (damage and stun time modifiable).
Flux Push:Pushes back all enemies within an AoE (modifiable) of the caster, damaging (modifiable damage) them and slowing them for (modifiable) seconds.
Flux Jump:Teleports (more of a super fast dash with a spell effect if possible) to a target point, pushing back all enemies within a (modifiable) AoE, damaging and slowing them (modifiable).
Overloaded Manipulation:Charges for X seconds, then unleashes a huge beam of energy in the direction of target point for (modifiable) seconds, damaging any units within the AoE of the beam for small (modifiable) for as long as they stay in the beam. Slows any units effected for X seconds.
Legionnaire Hero:
Circular Slash:The Legionnaire spins around in a circle, slashing all nearby enemies (modifiable per level) and knocking them back a small distance.
Crushing Blows:The Legionnaire becomes enraged, smashing his foe brutally with his attacks. For X (modifiable per level) seconds, he deals additional damage, and anything killed by him while he is under the effect of the spell will explode, dealing small damage (modifiable per level) to nearby units.
Titan's Blow:Uses a huge burst of energy to smash the target enemy backwards, dealing huge (configurable) damage, and knocking up any enemies the first enemy goes through, also dealing damage (configurable) to them.
If you have any suggestions as well, I would be very grateful!
Cheers,
Maldruzard
P.S. If you do attempt a spell here, I would prefer it if it were MUI (not totally necessary, just would be awesome!) and has all of it's values modifiable by level (kinda necessary!). The reason I want GUI spells is so I can understand them, change them, and fix them if I break something; though I shall attempt to learn Jass soon!
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