- Joined
- Jun 15, 2019
- Messages
- 77
Hello to any who make it here and want to read about a few ideas I've been having for my REVAMP campaign series and other ideas I've had floating around for a while. This thread is mostly to give you some insight into what I'm planning and for me to get ideas into something more physical, although I'd love any suggestions you'd care to leave below
In arbitrary order of the playable campaigns and then some random ideas for other projects:
Main Campaigns:
Prologue Campaign
The Prologue campaign, Exodus of the Horde, is a piece of Warcraft 3 lore and gameplay piece that got pushed to the side and then brought back with Reforged (Check out InsaneMonster's ReReforged version if you haven't!) and I want to eventually add it into the REVAMP lineup. See more under Invasion Of Kalimdor.
Scourge of Lordaeron
Scourge of Lordaeron I would try and put the emphasis on it being an ALLIANCE campaign versus a human one. This means that similarly to Invasion of Kalimdor, you get access to units from all Alliance races and regions. Melee units like the Human Footman, Dwarf Warrior, or Elven Swordsman. This campaign would likely have the raised dead mechanics from Path of the Damned included since the undead are the main antagonists.
Path of the Damned
While I have released Path of the Damned and I'm pretty happy with it overall, there are some bugs and other features that I want to improve upon. Path of the Damned REVAMP 2.0 will feature new and improved mechanics I've been working on for Legacy of the Damned, new items, and other smaller changes to polish the experience.
Invasion of Kalimdor
The first campaign I fully realized and I still enjoy but it very much served as a prototype for Path of the Damned. I plan to remake this Revamp and bring it in line with the others as well as adding the 5 prologue maps into the campaign. This will also mean removing the camp missions and moving the entire troop choice systems into the maps themselves. While I really like the camp mechanic, it can get old really fast and caused a few yanky situations where it can be much easier to make your choice at the start of the map.
Eternity's End
My original plan for Eternity's End was to have a world map where you can move your heroes around to do missions in specific areas but since then I've started liking the idea less and less. My current plan is to completely change the Night Elf techtree and create a Sentinel and Druid race, otherwise, no major ideas are planned for Eternity's End just yet.
Terror of the Tides
Where my REVAMP ideas started and then moved onto Invasion of Kalimdor. I'm a big fan of the Watcher techtree I made but there aren't any other changes I can think of yet to give it more unique gameplay.
Curse of the Blood Elves
My current main REVAMP project featuring custom Blood Elf and Naga races. I had a lot of fun creating a Mana Addiction mechanic for the Blood Elf race to make them feel more unique to play and also a bit more complex compared to the strange hybrid race we got originally. The Naga also follow a similar style where water is both their greatest strength and worst weakness. All naga units are amphibious but their buildings require water to be built, forcing you to be more judicial in how you use this precious resource. On every map where both factions are present, you will be given the choice of playing as one while an AI ally controls the other. I'm hoping this will encourage more replayability and help the idea of a sort of hybrid campaign (It also includes Broken Draenei!)
Legacy of the Damned
Legacy of the Damned resembles its predecessor in that Raising Dead is the main mechanic but with a few twists on the idea. As this campaign is already split between Arthas and Sylvanas I decided to increase the burgeoning Forsaken techtree and give different manners in interacting with corpses and dead units. Rather than Raise them, rob their graves for more resources, or Feast on them to gain permanent hitpoints. On Arthas' side of things, use a now weakened Scourge in Northrend but receive the aid of Undead Nerubians and the newly risen San'layn as allies.
The Founding of Durotar
As much as I respect the RPG gameplay of the bonus campaign, Frozen Throne lacked a proper orc macro campaign and I want to give my own take on that but with a splash of Rexxar flavor. The premise of this REVAMP would be turning the original quests into more RTS-focused maps on their own. Start off wandering the wastes as Rexxar, escort Kodos alongside Nazgrel, lead an expedition into Thunder Ridge alongside Drek'thar and take the fight to Admiral Proudmoore with your own army. The mechanic I'm most looking forward to will be a sort of party-building system. Hunt and tame beasts throughout the Barrens and add them to Rexxar's party, choosing which to upgrade and take on your missions. (Misha is pretty much the Pikachu of the party)
REVAMP Side Stories:
Revamp Side Stories is an idea I had when thinking of what Muradin was up to in Northrend before Arthas found him. These side stories will either be single missions or short bonus campaigns telling extra stories about characters, locations, and events connected to the main campaigns but never fully explored, such as...
The Settling of Theramore
Muradin's Expedition and Baelgun's Survivors
The Beginning of the Plague
Kael'thas' return to Quel'thalas
The Blackrock Rituals
Arthas' Journey to Kalimdor
Garithos' marshaling of the Lordaeron Survivors
The War of the Spider
...and others!
I like the idea of side stories because it gives me something to work on when I get burned out on a single campaign or idea and can always come back to to work on it a little.
I'd love any feedback and ideas you would like to give as these ideas are very much just a basic rundown of what I've thought of so far
Thanks for reading
In arbitrary order of the playable campaigns and then some random ideas for other projects:
Main Campaigns:
Prologue Campaign
The Prologue campaign, Exodus of the Horde, is a piece of Warcraft 3 lore and gameplay piece that got pushed to the side and then brought back with Reforged (Check out InsaneMonster's ReReforged version if you haven't!) and I want to eventually add it into the REVAMP lineup. See more under Invasion Of Kalimdor.
Scourge of Lordaeron
Scourge of Lordaeron I would try and put the emphasis on it being an ALLIANCE campaign versus a human one. This means that similarly to Invasion of Kalimdor, you get access to units from all Alliance races and regions. Melee units like the Human Footman, Dwarf Warrior, or Elven Swordsman. This campaign would likely have the raised dead mechanics from Path of the Damned included since the undead are the main antagonists.
Path of the Damned
While I have released Path of the Damned and I'm pretty happy with it overall, there are some bugs and other features that I want to improve upon. Path of the Damned REVAMP 2.0 will feature new and improved mechanics I've been working on for Legacy of the Damned, new items, and other smaller changes to polish the experience.
Invasion of Kalimdor
The first campaign I fully realized and I still enjoy but it very much served as a prototype for Path of the Damned. I plan to remake this Revamp and bring it in line with the others as well as adding the 5 prologue maps into the campaign. This will also mean removing the camp missions and moving the entire troop choice systems into the maps themselves. While I really like the camp mechanic, it can get old really fast and caused a few yanky situations where it can be much easier to make your choice at the start of the map.
Eternity's End
My original plan for Eternity's End was to have a world map where you can move your heroes around to do missions in specific areas but since then I've started liking the idea less and less. My current plan is to completely change the Night Elf techtree and create a Sentinel and Druid race, otherwise, no major ideas are planned for Eternity's End just yet.
Terror of the Tides
Where my REVAMP ideas started and then moved onto Invasion of Kalimdor. I'm a big fan of the Watcher techtree I made but there aren't any other changes I can think of yet to give it more unique gameplay.
Curse of the Blood Elves
My current main REVAMP project featuring custom Blood Elf and Naga races. I had a lot of fun creating a Mana Addiction mechanic for the Blood Elf race to make them feel more unique to play and also a bit more complex compared to the strange hybrid race we got originally. The Naga also follow a similar style where water is both their greatest strength and worst weakness. All naga units are amphibious but their buildings require water to be built, forcing you to be more judicial in how you use this precious resource. On every map where both factions are present, you will be given the choice of playing as one while an AI ally controls the other. I'm hoping this will encourage more replayability and help the idea of a sort of hybrid campaign (It also includes Broken Draenei!)
Legacy of the Damned
Legacy of the Damned resembles its predecessor in that Raising Dead is the main mechanic but with a few twists on the idea. As this campaign is already split between Arthas and Sylvanas I decided to increase the burgeoning Forsaken techtree and give different manners in interacting with corpses and dead units. Rather than Raise them, rob their graves for more resources, or Feast on them to gain permanent hitpoints. On Arthas' side of things, use a now weakened Scourge in Northrend but receive the aid of Undead Nerubians and the newly risen San'layn as allies.
The Founding of Durotar
As much as I respect the RPG gameplay of the bonus campaign, Frozen Throne lacked a proper orc macro campaign and I want to give my own take on that but with a splash of Rexxar flavor. The premise of this REVAMP would be turning the original quests into more RTS-focused maps on their own. Start off wandering the wastes as Rexxar, escort Kodos alongside Nazgrel, lead an expedition into Thunder Ridge alongside Drek'thar and take the fight to Admiral Proudmoore with your own army. The mechanic I'm most looking forward to will be a sort of party-building system. Hunt and tame beasts throughout the Barrens and add them to Rexxar's party, choosing which to upgrade and take on your missions. (Misha is pretty much the Pikachu of the party)
REVAMP Side Stories:
Revamp Side Stories is an idea I had when thinking of what Muradin was up to in Northrend before Arthas found him. These side stories will either be single missions or short bonus campaigns telling extra stories about characters, locations, and events connected to the main campaigns but never fully explored, such as...
The Settling of Theramore
Muradin's Expedition and Baelgun's Survivors
The Beginning of the Plague
Kael'thas' return to Quel'thalas
The Blackrock Rituals
Arthas' Journey to Kalimdor
Garithos' marshaling of the Lordaeron Survivors
The War of the Spider
...and others!
I like the idea of side stories because it gives me something to work on when I get burned out on a single campaign or idea and can always come back to to work on it a little.
I'd love any feedback and ideas you would like to give as these ideas are very much just a basic rundown of what I've thought of so far
Thanks for reading