Cokemonkey11
Spell Reviewer
- Joined
- May 9, 2006
- Messages
- 3,575
Hey guys,
I'm looking for a way to "hide" a unit without causing a desync, and I'm considering using SetUnitScale() to do it.
Will this cause desyncs? Are there any better solutions?
I need to be able to move the object, so I'm avoiding use of
I'm looking for a way to "hide" a unit without causing a desync, and I'm considering using SetUnitScale() to do it.
Will this cause desyncs? Are there any better solutions?
I need to be able to move the object, so I'm avoiding use of
effect
s.