How can i set the Damage of a Unit by Trigger ?
I wanna do it like that:
Hero is Casting a Spell which summons, for example a wolf.
This wolf should have (str of hero+agi of hero)/(level of hero) as Damage.
The only problem is, how to set the Damage as a Variable Oo ?
I wanna do it like that:
Hero is Casting a Spell which summons, for example a wolf.
This wolf should have (str of hero+agi of hero)/(level of hero) as Damage.
The only problem is, how to set the Damage as a Variable Oo ?