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[Solved] Set triggers to auto-attacks

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May 2, 2009
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I need attacks to do bonus damage based on stats. I have everything set up, but I can't figure out how to reliably have the effects happen on-hit.

The "Unit (Is attacked)" event trigger doesn't work, because that will trigger whenever a unit auto-attack targets an enemy, not when the attack hits, so a player can just keep targeting and then cancelling.

Is there a better way to set that?
 
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