- Joined
- May 2, 2009
- Messages
- 69
I need attacks to do bonus damage based on stats. I have everything set up, but I can't figure out how to reliably have the effects happen on-hit.
The "Unit (Is attacked)" event trigger doesn't work, because that will trigger whenever a unit auto-attack targets an enemy, not when the attack hits, so a player can just keep targeting and then cancelling.
Is there a better way to set that?
The "Unit (Is attacked)" event trigger doesn't work, because that will trigger whenever a unit auto-attack targets an enemy, not when the attack hits, so a player can just keep targeting and then cancelling.
Is there a better way to set that?