- Joined
- Feb 21, 2005
- Messages
- 110
Hey guys,
I made a small effect that always spins around the Z-axis, using a global sequence with a duration of 500 (1000->1500).
Originally I used a stand animation, also with 500 duration.
I noticed that it stucks for like 0.01 seconds every half second and assumed that I made some mistake in the global sequence, but it turned out it was the stand animation reset that made the spinning stop for a short time.
I wanted to increase the stand animation time to 1000->10000 so you won't notice it since it'd only appear once in 9 seconds, made a typo and accidentally set it to 1000->1000.
Turns out it never stucks with 0 sequence duration.
The question I now have:
Does it somehow affect performance if it has to play the stand animation basically infinitely often as long as one of these models is around? Are there potential other issues?
Edit: Just did a performance check, it seems to lower the performance.
With 800 instances of the model I had a difference of about 3 FPS.
I made a small effect that always spins around the Z-axis, using a global sequence with a duration of 500 (1000->1500).
Originally I used a stand animation, also with 500 duration.
I noticed that it stucks for like 0.01 seconds every half second and assumed that I made some mistake in the global sequence, but it turned out it was the stand animation reset that made the spinning stop for a short time.
I wanted to increase the stand animation time to 1000->10000 so you won't notice it since it'd only appear once in 9 seconds, made a typo and accidentally set it to 1000->1000.
Turns out it never stucks with 0 sequence duration.
The question I now have:
Does it somehow affect performance if it has to play the stand animation basically infinitely often as long as one of these models is around? Are there potential other issues?
Edit: Just did a performance check, it seems to lower the performance.
With 800 instances of the model I had a difference of about 3 FPS.
Last edited: