Prevent Global Sequence from being played on certain animation

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Hello,

I'd like to know if it's possible to prevent a global sequence from being played on a certain animation.
I got a hover tank-like unit, it's hovering on place but on the attack sequence, it interrupt the current stand animation and resets the position which looks kinda bad, see gif linked.
Adding a global sequence to make the unit hover would solve the problem I believe, however, it would mess up my sweet-looking death animation.
24-06-19-19-25-01.gif
24-06-19-19-24-37.gif
 
U can't prevent global sequence in some animations, but u have some ways:
1) make copy of all unit's geosets only for death animation - in this case, make the first set of geosets visible only in the Stand, Attack, Walk, etc. animations. and the second set of geosets is visible only for the Death animation.
2) use another model for death animation - create model with only death anim of your unit and call it "Stand", use it in your model as attachment to ref and make it visible only in Death anim (See examle in Night Elf building's birth animation).
3) change unit height by triggers.
 
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