- Joined
- Jun 9, 2008
- Messages
- 298
Hi. Using Gmax and have been animating models for about 7 month now but the only ones I get slightly acceptable animations (from my point of view) are mechanical models that don't have to look that 'alive' anyway (however almost no animation so far looked the way I planned it).
In short my question is how many key positions do you need in one humanoid animation like attack or stand, so far I always had 1.beginning, 2.right in the middle and 3.end looking as much as the beginning as possible. However, all my models so far look like epileptic robots.
...
Oh and on that occasion, my models tend to do other crazy things like 360° rotating arms and starting the sequence already looking like the middle key and not like the beginning key, how do you prevent that
In short my question is how many key positions do you need in one humanoid animation like attack or stand, so far I always had 1.beginning, 2.right in the middle and 3.end looking as much as the beginning as possible. However, all my models so far look like epileptic robots.
...
Oh and on that occasion, my models tend to do other crazy things like 360° rotating arms and starting the sequence already looking like the middle key and not like the beginning key, how do you prevent that
Last edited: