1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  4. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  5. The results are out! Check them out.
    Dismiss Notice
  6. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  7. The raddest synthwave tracks were chosen - Check out our Music Contest #12 - Results and congratulate the winners!
    Dismiss Notice
  8. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Damage on buildings

Discussion in 'Modeling & Animation' started by Verdun, Jan 14, 2011.

  1. Verdun

    Verdun

    Joined:
    Jun 9, 2008
    Messages:
    137
    Resources:
    4
    Models:
    4
    Resources:
    4
    Hi everyone

    So far I had no luck finding this out on my own, so I wondered: How do you create the damage-sequences for buildings (for example that the building starts burning when it's attacked) ? I looked at unit models on Notepad and I didn't find any animation called "damage" or something like that.

    (I'm using Gmax and Mago's Model Editor)
     
  2. Argus

    Argus

    Joined:
    Jul 7, 2007
    Messages:
    215
    Resources:
    4
    Models:
    2
    Maps:
    1
    Tutorials:
    1
    Resources:
    4
    There are attachment points called sprites where fire will automatically spawn when the building takes damage. Just place them where you want the fire to be and the game will handle the rest.
     
  3. Verdun

    Verdun

    Joined:
    Jun 9, 2008
    Messages:
    137
    Resources:
    4
    Models:
    4
    Resources:
    4
    Thanks a lot, Argus!

    That sounds easy enough, but oh boy, is that info useful to me :)
     
  4. Argus

    Argus

    Joined:
    Jul 7, 2007
    Messages:
    215
    Resources:
    4
    Models:
    2
    Maps:
    1
    Tutorials:
    1
    Resources:
    4
    Glad I could help, also I forgot to mention that they are called "Sprite First", "Sprite Second", etc. so keep that in mind if you're using several of them.