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- Oct 23, 2006
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The Hive Workshop 3D Modeling Tutorials
Tools can be found here: Warcraft Modelers: A must have!
Beginners
Gmax[on development]Milkshape
- Modeling and Animation 101 Basics on modeling and animation.
- Magos' modeling Tutorial
- Milkshape Attachment Modeling
- UVMapping in Milkshape 3D
- Fixing Faulty Death/Decay Animations How to work with Death and Decay animations.
- Making a dissipate animation using Magos' War3ModelEditor Dissipate animations in Magos's Model Editor
- Basic Animation Transfers How to transfer animations.
- Making Effects in Magos Effects in Magos's Model Editor.
- How to Make One Model Use Many Skins Multiple skins for the same model.
- Basic Weapon Removal How to remove weapons.
- Fixing Decay Bone anims on Geomerges How to fix decay bone animations.
- Adding Animated Textures with Notepad Alone How to add textures with only notepad.
- How to Import Custom Models Importing custom models.
- Team Color in 3DsMax 5 How to work with team colors in 3Ds Max.
- Adding Sounds and AttachmentsWorking with sounds and attachments.
- Global Sequences in 3DsMax 5How to do 3Ds Max 5 global sequences.
- The Crystal Effect The crystal effect for the Crystal Golem and Crystal Dragon.
- Adding Event Objects in 3Ds Max 5 Event objects for 3Ds Max 5.
- Basics of Special Effects (SFX) Information on Special Effects.
- Classical Ribbons vs. Particle Ribbons A comparison of Classical and Particle ribbons.
- Removing geosets/glow How to get rid of geosets and glows.
- Creating Ghosts How to make ghosts.
- How to edit models - a complete guide A comprehensive tutorial on model editing.
- Geosetanims - fix those randomly appearing corpses! How to fix problems with randomly appearing corpses.
- Adding of Emitters to your models with Notepad/Wordpad Adding emitters to models through Notepad or Wordpad.
Edit:still working on improving the list -signs BlinkBoy.
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