Sentry Turret Help

Luu

Luu

Level 6
Joined
Feb 11, 2021
Messages
45
I created an ability based on Serpent Ward, but I'm using a custom turret model. Since it is fixed to the ground, I would like it to at least turn to attack enemies.

Is it possible to make a trigger for this action?
 
I created an ability based on Serpent Ward, but I'm using a custom turret model. Since it is fixed to the ground, I would like it to at least turn to attack enemies.

Is it possible to make a trigger for this action?
Maybe try to recreate what the Ancient Protector does (Root ability?). There's threads related to this already.
 
Maybe try to recreate what the Ancient Protector does (Root ability?). There's threads related to this already.
The Serpent Ward itself changes the direction it is facing when an enemy enters its range, turning to attack it. It’s just the turning movement while staying fixed that I would like to replicate for the custom model.
 
That behavior is handled by a specific bone in the model called Bone_Turret, here's an example for the cannon tower

1737317553839.png


Somehow the game uses that bone for buildings "headtracking" their targets, so you just need to figure out which bone of your custom model is suitable to rotate properly and rename it as above
 
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