Yes, custom model is established, in fact I just finished the Iowa class, short of conversion and animation, because I'll have to know how the turrets will work to finish... Anyhow, I would want something that wouldn't be too much code as to cause lag, but it'd be best if It could rotate multiple turrets to a point. I guess I'm looking for something like:
"Stop rotation of 'triggering unit'"
"rotate bone on 'triggering unit's model '16inBow' to 'LastTargetedPoint'"
"rotate bone on 'triggering unit's model '16inFront' to 'LastTargetedPoint'"
"rotate bone on 'triggering unit's model '16inStern' to 'LastTargetedPoint'"
as the action for the trigger, the event being:
"triggering unit selects spell "main battery" on point 'X'"
so that the ship wouldn't rotate but it's turrets would turn and fire. Thats all a guess, though. I'm running a bit short on time now, I guess It wouldn't hurt to check if it exists but I'm guessing someone will have to tell me how to do that in JASS
Since this is really the wrong forum for JASS scripting, theres a new post here:
http://www.hiveworkshop.com/forums/f269/multiple-turrets-109935/#post936493