- Joined
- Jun 13, 2007
- Messages
- 21
I had a question as to getting multiple turrets working on one unit, So that you could have a ship, select target ground, and all the turrets would rotate and shoot the ground but the ship would hold still. There have been many Ideas but I think what im trying to get is something like:
EDIT: I added the phrase "turret" in to be more clear on the bones.
"Stop rotation of 'triggering unit'"
"rotate bone on 'triggering unit's model '16inTurretBow' to 'LastTargetedPoint'"
"rotate bone on 'triggering unit's model '16inTurretFront' to 'LastTargetedPoint'"
"rotate bone on 'triggering unit's model '16inTurretStern' to 'LastTargetedPoint'"
As the action for the trigger, the event being:
"triggering unit selects spell "main battery" on point 'X'"
Sorry for the repost, but it really seemed as though my original thread was out of place and dying. Heres the original thread, but since what I'm looking for is something in JASS, this seemed a more appropiate place... http://www.hiveworkshop.com/forums/f98/multiple-turrets-109575/
Thanks in advance for any help
-Eagle
EDIT: I added the phrase "turret" in to be more clear on the bones.
"Stop rotation of 'triggering unit'"
"rotate bone on 'triggering unit's model '16inTurretBow' to 'LastTargetedPoint'"
"rotate bone on 'triggering unit's model '16inTurretFront' to 'LastTargetedPoint'"
"rotate bone on 'triggering unit's model '16inTurretStern' to 'LastTargetedPoint'"
As the action for the trigger, the event being:
"triggering unit selects spell "main battery" on point 'X'"
Sorry for the repost, but it really seemed as though my original thread was out of place and dying. Heres the original thread, but since what I'm looking for is something in JASS, this seemed a more appropiate place... http://www.hiveworkshop.com/forums/f98/multiple-turrets-109575/
Thanks in advance for any help
-Eagle
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