- Joined
- Mar 26, 2008
- Messages
- 53
The Human Cannon Tower rotates itself on a fixed point, then resumes its frontal facing when its not engaged. You turn it into a "unit", and the whole structure rotates and acts retarded. Hows that so?
I'm attempting to make tank like units using 2 weapons; one machine gun, forward firing at all times, the other is the main gun housed on a freely rotating turret. I'm going for having them 2 seporate units operating as one. So I'm expecting triggers or jass to get it done.
I've tried a few triggers. Somewhat works but I know it'll cause leaks, lag and be a total problem as the game plays. Plus, visually, it looks like crap.
Is there anyway to get a Turret to work in WC3 for units?
I'm attempting to make tank like units using 2 weapons; one machine gun, forward firing at all times, the other is the main gun housed on a freely rotating turret. I'm going for having them 2 seporate units operating as one. So I'm expecting triggers or jass to get it done.
I've tried a few triggers. Somewhat works but I know it'll cause leaks, lag and be a total problem as the game plays. Plus, visually, it looks like crap.
Is there anyway to get a Turret to work in WC3 for units?