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I created an ability based on Serpent Ward, but I'm using a custom turret model. Since it is fixed to the ground, I would like it to at least turn to attack enemies.
I created an ability based on Serpent Ward, but I'm using a custom turret model. Since it is fixed to the ground, I would like it to at least turn to attack enemies.
The Serpent Ward itself changes the direction it is facing when an enemy enters its range, turning to attack it. It’s just the turning movement while staying fixed that I would like to replicate for the custom model.
That behavior is handled by a specific bone in the model called Bone_Turret, here's an example for the cannon tower
Somehow the game uses that bone for buildings "headtracking" their targets, so you just need to figure out which bone of your custom model is suitable to rotate properly and rename it as above
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