- Joined
- Jan 22, 2016
- Messages
- 33
Hello everyone,
I'm looking for a system that secretly saves and loads the highest difficulty a player has beaten on a specific map. I ll explain...
When a player wins, the system should store the highest difficulty they cleared. Then, when they play the map again, they should receive a small head start like a "Medal of Honor" item based on the highest difficulty they previously achieved.
My knowledge is limited to working with the GUI, so from my perspective, I need:
Does anyone know how to achieve this preferably in a way that works with GUI? If JASS or Lua is required a GUI-friendly workaround would be really helpful!
Thanks in advance !
I'm looking for a system that secretly saves and loads the highest difficulty a player has beaten on a specific map. I ll explain...
When a player wins, the system should store the highest difficulty they cleared. Then, when they play the map again, they should receive a small head start like a "Medal of Honor" item based on the highest difficulty they previously achieved.
My knowledge is limited to working with the GUI, so from my perspective, I need:
- A action/trigger that runs the script that stores the highest difficulty a player has cleared when victory achived.
- A action/trigger or function that loads this value when a player selects a hero.
Does anyone know how to achieve this preferably in a way that works with GUI? If JASS or Lua is required a GUI-friendly workaround would be really helpful!
Thanks in advance !