Secon'ds Arrow Hero Select[MUI attempt] v1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
I did this all alone in about 1 hour as my first attempt on MUI with a hero select system i don't know if it's good enough for approval,eh.."enjoy" :P

Keywords:
hero, select, arrow, system, key, cinematic
Contents

Secon'ds Hero Pick test (Map)

Reviews
03:08, 13th Nov 2009 TriggerHappy187: This is not MUI, It's MPI. Though, this system cannot be made MUI because the actions are based off of the player, not individual units. Your implementation sucks, your using preset units inside the setup...
03:08, 13th Nov 2009
TriggerHappy187:

  • This is not MUI, It's MPI. Though, this system cannot be made MUI because the actions are based off of the player, not individual units.
  • Your implementation sucks, your using preset units inside the setup trigger, and your forcing the user to manually edit the number of heroes inside the arrow key triggers.
 
Nice one, tho i think (with think i mean i'm not all sure) it leaks a bit. Seeing what i can do to it.
 
I guess index thing might leak then because i based whole thing on index, i kinda just started at using index so :P
 
Btw you might find these variables hard to get what they are :P
CNHP - Create New Hero Point
CNHF - Create New Hero Facing(Point to face)
 
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