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[Campaign] Scourge of Lordaeron: TD Edition

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Scourge of Lordaeron: TD Edition

"The warning has been given. Their fate is now their own. - Medivh (c)"

OVERVIEW

"The original Warcraft 3: Reign Of Chaos Alliance campaign, completely redesigned into a tower defense genre. The inspiration came from Ironhide Studios' acclaimed series of games called Kingdom Rush, and from the genre as a whole.
This is a completely finished and reworked version. You have access to absolutely all chapters of the original campaign for playing.
"


STORY

"You are Prince Arthas, whose journey with Lord Uther to Stranbard Village has brought you into a vortex of growing tension in the kingdom. Can you make the right decisions? Or maybe fate itself is playing against you? Maybe you will be able to direct the young prince to the truth, or will you blindly submit to his anger? Find out by replaying the redesigned campaign."


FEATURES


FIGHT FOR COUNTRY...
Will you flee or die trying? Will you fight with prince Arthas and his forces agains enemies of your crown?

FIGHT FOR KING...
Relive memory of prince Arthas - young human paladin, whose destiny was predestined long before his own birth.
Will Arthas be able to defend his homeland or will he fall to the unknown?


FIGHT FOR BELOVED...
Meet Arthas friends, lovers and his enemies. All of them are known for YOU, but did you remember how Arthas visited Jaina for last time?
Did you remember the friendship betwheen Uther and Arthas? Or Arthas and Muradin?


...AND FIGHT FOR LORDAERON!

MEDIA

MODELS & ICONS
SPECIAL THANKS
KNOWN ISSUES
TBD
  • Some transitions error can occur when you try to load a chapter in strange ways;
  • Sometimes some heroes can disappear with problem above;
  • Translation isn't full yet;
  • Minor balance or gfx bugs;
  • Some spells could be implemented in strange way;

CHANGELOG

  • Campaign was released & near 95% translated.

BUG FIXES

Chapter 2:
  • Fixed a bug, that prevents player from completing a mission;
  • Fixed a bug with Searinox, so it would spawn and move properly;
  • Minor translation checking;
Chapter 3:
  • Fixed a bug that prevents player from completing a mission;
  • Fixed a bug when Elemental Surge and Jaina was hostile to player units;
  • Minor translation fixes & checks;
Chapter 5:
  • Fixed an issue when Arthas was speaking with invisible Jaina;
Chapter 7-9:
  • Fixed a Muradin issue - he didn't avaliable for player or he didn't spawned;
Scourge Enemies:
  • Deleted an abomination "Kaboom!" ability - it could lead to some weird bugs;
  • Removed "lumber rewarding" after wave completing in all Undead & Horde levels;
  • Fixed a gargoyle speed to proper;
  • Some minor balance fixing for some enemies, such as Zombie, Ghoul, Skeleton etd;
Horde Enemies:
  • Replaced Grunt "Medium" armor type with "Heavy", because he should recieve more DMG from magic towers;
Special Towers:
  • Fixed a bug, that occured when player tried to buy second ability in "Rangers Hideout" tower;
  • Fixed some buttons in special towers menu, so they wouldn't look kinda weird now.

BUG FIXES & CHANGES


  • Add a dialog in chapter 2, 5 and 6, related to skip an interlude level and go to next playable level;
  • Changed "Far Shots" upgrade bonuses;
  • Minor translation fixes etc;
Chapter 2:
  • Now Doomguard should walk more slowly;
Chapter 3:
  • Now player should recieve his stars after completing level;
Chapter 4:
  • Now player should be able to finish level;
Chapter 5-7:
  • Now player should recieve their properly earned lumber.

BUG FIXES

  • Replaced Horde Troll spell "Healing" with "Regeneration Aura";
  • Corrected hero spell descriptions;
Chapter 3-7*:
  • Now player should be able to control his heroes after skipping starting cinematic.

BUG FIXES


  • Corrected all hero spell cast text for all playable heroes (Arthas, Jaina, etc);
  • Minor translation fixes;
Chapter 3:
  • Now player should have access to his heroes after skipping a starting cinematic;
Chapter 4:
  • Now Arthas & Jaina resets their HP when entering to Kel'Thuzad;
  • Spawn Time of all Kel'Thuzad Phase 1 units has been increased by 20-25%;
  • Phase 1 timer was decreased by 20%;
  • Now Kel'Thuzad suffer defeat when he reaches 35%, not 10% of his HP;
Chapter 6:
  • Meathook Mini-Boss was nerfed: his Max HP reduced by 35% and starting STATS - by 35%.
BUG FIXES
All Chapters:
  • Fixed an issue with wave enemies - now they shouldn't return back to their spawn regions;
  • Minor text changes across whole campaign;
Chapter 3:
  • Now achievement "Above Limits" requires 3 lvl for Jaina, not 8;
Chapter 8:
  • Now mercenaries, spawned by player, shouldn't return back to their spawn regions.

BUG FIXES & BALANCE​

All Chapters:
  • Now playable only on 1.31;
  • Fixed an issue with Player Artillery upgrades - now damage bonus should add properly;
  • Increased overall multiboard size for most campaign missions;
Chapter 7:
  • Fixed strange issues, occured with Player Workshop on mission start - now player should have his access to his upgrades;
  • Fixed an issue, which occured with Player Spellbook hero - now it should properly move to Muradin Camp and be controlable;
  • Small balance scailing across Drakkari part;
  • Now for completing first main quest "Establish a Camp" player will be rewarded with additional 1000 gold;
Chapter 8:
  • Now mercenary & hero spawn region moves with each defeated boss;
  • Now each mercenary type is have limited unit amount, which could fight on map at the same time;
  • Properly checked difficulty change commands;
  • Small translation fixes;
  • Now last Crypt Lord boss is moved from cliff to lowground;
Chapter 9:
  • Now player can access map without any issues;
  • Slightly tweaked difficulty of map - path to Frostmourne Guardian difficulty is strictly set as "Easy";
  • Added small "thank you" letter after map completition;
  • Fixed some strange translation errors in campaign ending cinematic.

I'd appreciate any bug reports, suggestions and tips!


Current version:
05.30.2022 v1.03
 

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