- Joined
- Jun 14, 2010
- Messages
- 68
Here's a game I came up with after playing a few of the maps on Battle.net. It throws together a few elements but creates a unique almost RPG-like hero arena.
Backstory
After being banished from your home for being a general badguy, you find yourself waking up in a scarred land inhabited by vicious beasts, cruel natives, vengeful spirits and, what's worse, others like yourself.
Gameplay
A hero arena map where players must gather resources and materials in order to craft their gear. Players discover the various recipes as they play the game, since any recipe they can currently complete is revealed in their crafting center. Every piece of gear has a different set of abilities that the player learns as they gain experience with that specific type of gear. Players also gain experience in the different styles of crafting to unlock higher tiers of gear. In short, it's a hero arena map where gameplay is accentuated with specialized resource management without micromanagement being a factor, thus allowing PvP and PvE to remain the focus of the game.
Game Modes
Deathmatch [FDM##]
Kill or be killed. First player to reach ## kills wins.
Team Deathmatch [TDM##]
Cooperate to annihilate the other team. First team to reach ## kills wins.
Slayer [SLY##]
One player starts out as the Slayer. The Slayer scores points by killing other players. Other players can become the Slayer by killing the current Slayer. First player to reach ## points wins.
Hunter [HNT##]
All players start the game with another player as their Prey. Score points by killing your current Prey, but be careful to avoid your current Hunter. Every time you make a kill, you receive a new Prey to hunt. First player to reach ## points wins.
Sandbox [SBX]
Only available in one-player and automatically enabled. No score target, all options enabled.
Options
Balanced
When activated, it will ping the location of random events when they occur and at the beginning of their stages, if any.
Show recipes
When activated, shows all recipes by default, regardless of whether or not they can currently be crafted.
Foreseeable Problems
SCAVENGERS
Backstory
After being banished from your home for being a general badguy, you find yourself waking up in a scarred land inhabited by vicious beasts, cruel natives, vengeful spirits and, what's worse, others like yourself.
Gameplay
A hero arena map where players must gather resources and materials in order to craft their gear. Players discover the various recipes as they play the game, since any recipe they can currently complete is revealed in their crafting center. Every piece of gear has a different set of abilities that the player learns as they gain experience with that specific type of gear. Players also gain experience in the different styles of crafting to unlock higher tiers of gear. In short, it's a hero arena map where gameplay is accentuated with specialized resource management without micromanagement being a factor, thus allowing PvP and PvE to remain the focus of the game.
Game Modes
Deathmatch [FDM##]
Kill or be killed. First player to reach ## kills wins.
Team Deathmatch [TDM##]
Cooperate to annihilate the other team. First team to reach ## kills wins.
Slayer [SLY##]
One player starts out as the Slayer. The Slayer scores points by killing other players. Other players can become the Slayer by killing the current Slayer. First player to reach ## points wins.
Hunter [HNT##]
All players start the game with another player as their Prey. Score points by killing your current Prey, but be careful to avoid your current Hunter. Every time you make a kill, you receive a new Prey to hunt. First player to reach ## points wins.
Sandbox [SBX]
Only available in one-player and automatically enabled. No score target, all options enabled.
Options
Balanced
- If a player is killed five times in a row without making a kill, they respawn with a giant defense buff that eventually wears off.
- If a player kills five players in a row without being killed, they immediately gain a giant attack debuff that eventually wears off.
- Pirate's Ship
Pirates land on the bay to deposit their booty and leave. - Demonic Summoning
Dark wizards summon a demon who is in turn slain by a hero. - Tribal Warfare
Two of the three tribes will randomly launch attacks at each other. - Dwarven Crash
A dwarven flying machine will randomly crash, with a chance to leave the pilot alive. He will hide in the plane at night and venture out in the day to gather supplies to fix his flying machine until he can leave.
When activated, it will ping the location of random events when they occur and at the beginning of their stages, if any.
Show recipes
When activated, shows all recipes by default, regardless of whether or not they can currently be crafted.
Foreseeable Problems
- Map will be too large for smaller groups.
- Close off certain sections.
- Too many variables for individual skills.
- Condense the skills to their minimum but respect the game style.
- Map will be too complex for newbs.
- Make particular elements of the game optional. Create sandbox mode for single-player exploration.