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Save/Loading the game breaks triggers related to specific units

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Level 8
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Apr 25, 2020
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56
I discovered this bug pretty late into making my map, since it doesn't appear always, only sometimes, but it's pretty much game-breaking. Basically, triggers that use "specific unit" event (like the one on the screenshot) or triggers that use exact unit comparison in conditions (the one that's also related to a specific unit) will sometimes stop working after the game had been saved and then loaded again. I found a way around this by replacing some of these triggers with the ones that use generic unit event and "unit-type comparison" instead, but doing that in every case would be very complicated. Not sure what exactly causes this but I was hoping that there'd be a better solution.


Screenshot_2.png
 
Level 25
Joined
Mar 29, 2020
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1,465
there are some solutions here:

 
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