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Save/load System with filebase

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Mar 8, 2009
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Hello,
At the moment I'm writing a map, which can save scores, Language settings an much more in the BNet by using the save-, folder-rename- and file-exists-function.
That works pretty well. The onliest problem is, that i need to create many files and folders the first time some1 plays the map. If I have now followring code:

*Game - Save game as "a/test" and change level to <Empty String> (Do not show Scores)
*Game - Save game as "b/test" and change level to <Empty String> (Do not show Scores)
*Game - Save game as "c/test" and change level to <Empty String> (Do not show Scores)
*Game - Save game as "d/test" and change level to <Empty String> (Do not show Scores)

Ther will be only the folders a and b with the "test"-saved game. I tried with some pauses, different triggers a.s.o..

has any1 any idea what the problem could b?



FetterChiller

P.S.: Im german, so I have a german WE and the translation could be wrong...
...and sorry 4 my bad english...
 
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