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Satyr

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Contents

Satyr (Model)

Level 7
Joined
Jun 20, 2004
Messages
455
MUSLIM SATYR NICE ONE VGATSOMY HAHAHA :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
 
Level 12
Joined
Jul 2, 2004
Messages
1,248
I don't see what's funny with a Muslim satyr. Besides this one's a bad one. His horns still stick out and certainly you could've done a whole lot more to this model.
 
Level 6
Joined
Apr 15, 2004
Messages
308
uhm... its a satyr with hood and cape. you shouldnt really mention muslim, that gives an unnecessary reason to critize it.

its okay geomerge, but the cape is pointy.
 
Level 2
Joined
Apr 16, 2004
Messages
10
Nah, it's ok that the horns stick out because where else would they go. You should just make his head go in the hood because it isn't in. It's like his hood is useless
 
Level 3
Joined
Sep 19, 2006
Messages
61
This would be pretty good for a Satyr spelcaster for someone trying to make a Satyr campaign/race, but I currently have no use for it. Wait... it would make a good creep...

3.5/5
 
Level 2
Joined
May 17, 2008
Messages
7
I learened something. For a campaign I'm doing I used the second unmentioned model in this file, the 'Satyr Worker'. I used it in an NE vs. Satyr map.

I have the problem that this model works fine in the editor, but if you load the map there is something like he is under water with his feet. and that water-animation flushes all over the model when he walks, make it sorryly total crap.
I reviewed the model file itself by the editor and didn't see where that whater animation komes from.

I'd be pleased if model creator could look after that model again and I'd like to know if others had the same ingame Porblem with the Satyr-Worker.

Edit: learned that the mistake is made by me. I used a ad spell combination.
 
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