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Satyr

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Keywords:
satyr
Contents

Satyr (Model)

MUSLIM SATYR NICE ONE VGATSOMY HAHAHA :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
 
I don't see what's funny with a Muslim satyr. Besides this one's a bad one. His horns still stick out and certainly you could've done a whole lot more to this model.
 
uhm... its a satyr with hood and cape. you shouldnt really mention muslim, that gives an unnecessary reason to critize it.

its okay geomerge, but the cape is pointy.
 
Nah, it's ok that the horns stick out because where else would they go. You should just make his head go in the hood because it isn't in. It's like his hood is useless
 
I like this model i am going to use it the horns look really good 3/5
 
This would be pretty good for a Satyr spelcaster for someone trying to make a Satyr campaign/race, but I currently have no use for it. Wait... it would make a good creep...

3.5/5
 
I learened something. For a campaign I'm doing I used the second unmentioned model in this file, the 'Satyr Worker'. I used it in an NE vs. Satyr map.

I have the problem that this model works fine in the editor, but if you load the map there is something like he is under water with his feet. and that water-animation flushes all over the model when he walks, make it sorryly total crap.
I reviewed the model file itself by the editor and didn't see where that whater animation komes from.

I'd be pleased if model creator could look after that model again and I'd like to know if others had the same ingame Porblem with the Satyr-Worker.

Edit: learned that the mistake is made by me. I used a ad spell combination.
 
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