Version 2.1B Includes plenty of new upgrades to towers, and a brand new set of upgrades available at the "Town Hall".
Also includes a few balance changes and bugfixes.
Full Changelist at the bottom of this window.
Note: Version 2.1 was never released here. It was tested in public games and in a swift matter, new bugs which followed with the version was fixed. I felt it was completely necessary to be able to release this version. So here it is, Version 2.1B. When I already got going, I made some new functions aswell.
Thanks to my two superb testers - I wouldn't be able to complete this map without them:
Martina (Akosina)
Fabian (Computer(Easy))
My account name is: Endroil (for any questions).
- 52 towers (40 upgrades and 12 base towers)
- A base upgradeable 3 times
- 30 waves + 5 bonus waves
- Fortified, Air, and Chaos special enemies
- Tactics required to win the game
- Creeps will spawn on all lanes no matter how many players are active.
- A variation of towers required to win the game.
- If there is a Last Defender, creeps gain extra health (Which means the game is playable both with and without Last Defenders without very varied difficulties)
- 2 Different Resources to keep track of (gold and lumber)
- 4 Lanes
- Up to 6 Players (including 2 last defenders)
Changelist 2.1 -> 2.1B and 2.0 -> 2.1 Below:
Changes from version 2.1 to 2.1B:
- Beginner's Luck upgrade fixed. It will now also add attack damage correctly to level 1 towers.
- Frostling now have as much damage as the Enhanced Frost Generator, instead of lower.
- Daemon Towers now does not show any mysterious 'second attack damage information'. This was also fixed on their upgrades.
- Troll Thief now costs 400 lumber, up from 300.
- Death Huntress now costs 50 lumber, up from 30.
- Daemon Tower 1 and 2 including Infernal, Overlord, and Pit Lord, have had their damage reduced.
- Waves 25, 26, 28, 29, 30 have had their healths increased.
- The Aura Length of Speed Aura & Damage Aura have been increased from 1200 to 1400.
- Speed and Damage auras can now be upgraded 5 times for minor aura improvements.
- "Trees on Speed" fixed. Treants & Ancient Treants now benefit from it.
- Fixed "Swift Rangers" upgrade - Poachers now benefit from it aswell.
Changes from version 2.0 to 2.1:
- Waves 26-30 have had their health reduced slightly.
- Daemon Tower 2 now sell for the correct amount.
- Daemon Tower 2 can now be upgraded into 3 different towers.
- Daemon Tower 2's Ability information have been corrected.
- Banks and Treants now deal approximarily 40% less damage.
- Glaive Throwers and Enhanced Glaive Throwers' damage have been increased minimally.
- Siege Towers' projectile speed (and therefore accuraccy) have been increased from 800 to 820.
- Ability "Hellfire" can now be researched & used by Juggernauts.
- Poacher can now be upgraded to either Death Huntress or Troll Thief
- Treants can now be upgraded to Ancient Treants.
- Chaos Lord can now be upgraded to Chaotic Energy.
- Several upgrades now available at the Farm and its upgrades.
Good Luck and Have Fun!
//Jack (Endroil)
Keywords:
Sand Cross TD, Cross, TD, Sand, Cooperative TD, Tower, Defense, Team TD, Cooperative, Coop, Team