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Triggers
Sand Cross TD v2.1B P.w3x
Variables
Initialization
Melee Initialization
Visibility
Create Builders
Create Builders
Waves
Wave 1
Wave 2
Wave 3
Wave 4
Wave 5
Wave 6
Wave 7
Wave 8
Wave 9
Wave 10
Wave 11
Wave 12
Wave 13
Wave 14
Wave 15
Wave 16
Wave 17
Wave 18
Wave 19
Geting Hard...
Geting Hard
Wave 20
Wave 21
Wave 22
Wave 23
Wave 24
Wave 25
Nightmare...
Nightmare
Wave 26
Wave 27
Wave 28
Prepared?
Prepared
Wave 29
Wave 30
You made it!
You made it
Wave 31
Bonus 1
Bonus 2
Bonus 3
Bonus 4
Bonus 5
Commands
Air
Chaos
Fort
Win
Win
WaveTimer
WaveTimer
WaveUpdate
Gold
Give gold
Bounty
Upgrades
Upgrades 1
Upgrades 2
Leaderboard
Leaderboard
Leaderboard Killcount
Lives
Lives
Tips
Tips
Quests
Quests
Leaves
Leave1
Leave2
Leave3
Leave4
Leave5
Leave6
Sell
Sell
Gather
Gather Lumber
Gather Lumber2
Gather Gold
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Kills
integer
Yes
Leaderboard
leaderboard
No
Lives
integer
No
50
Tips
integer
No
Wave
integer
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Visibility
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Create an initially Enabled visibility modifier for (Picked player) emitting Visibility across (Entire map))
Create Builders
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Sandy Builder for Player 1 (Red) at (Center of Region_001 <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 2 (Blue) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Sandy Builder for Player 2 (Blue) at (Center of Region_002 <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 3 (Teal) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Sandy Builder for Player 3 (Teal) at (Center of Region_003 <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 4 (Purple) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Sandy Builder for Player 4 (Purple) at (Center of Region_004 <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Sandy Builder for Player 5 (Yellow) at (Center of Region_005 <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Then - Actions
Unit - Create 1 Sandy Builder for Player 6 (Orange) at (Center of Region_006 <gen>) facing (Position of (Triggering unit))
Else - Actions
Do nothing
Wave 1
Events
Time - Elapsed game time is 40.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 1] - 30 Homeless Guys - Specials: None
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Homeless Guy for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Homeless Guy for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Homeless Guy for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Homeless Guy for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 2
Events
Time - Elapsed game time is 80.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 20 Gold Received. +8 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 2] - 40 Sand Penguins - Specials: None
Player Group - Pick every player in (All players) and do (Add 20 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 8 to Player 5 (Yellow) . Current gold
Player - Add 8 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Sand Penguin for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Sand Penguin for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Sand Penguin for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Sand Penguin for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 3
Events
Time - Elapsed game time is 120.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 32 Gold Received. +15 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 3] - 12 Big Fat Pigs - Specials: None
Player Group - Pick every player in (All players) and do (Add 32 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 15 to Player 5 (Yellow) . Current gold
Player - Add 15 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 12 Big Fat Pig for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 12 Big Fat Pig for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 12 Big Fat Pig for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 12 Big Fat Pig for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 4
Events
Time - Elapsed game time is 160.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 45 Gold Received. +21 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 4] - 30 Baby Birds - Specials: Air
Player Group - Pick every player in (All players) and do (Add 45 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 21 to Player 5 (Yellow) . Current gold
Player - Add 21 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Baby Bird for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Baby Bird for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Baby Bird for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Baby Bird for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 5
Events
Time - Elapsed game time is 200.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 61 Gold Received. +26 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 5] - 15 Turtles - Specials: Fortified
Player Group - Pick every player in (All players) and do (Add 61 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 26 to Player 5 (Yellow) . Current gold
Player - Add 26 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Turtle for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Turtle for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Turtle for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Turtle for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 6
Events
Time - Elapsed game time is 240.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 93 Gold Received. +35 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 6] - 32 Runners - Specials: None
Player Group - Pick every player in (All players) and do (Add 93 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 35 to Player 5 (Yellow) . Current gold
Player - Add 35 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 32 Runner for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 32 Runner for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 32 Runner for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 32 Runner for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 7
Events
Time - Elapsed game time is 280.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 112 Gold Received. +43 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 7] - 30 Hell Boars - Specials: Chaos
Player Group - Pick every player in (All players) and do (Add 112 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 43 to Player 5 (Yellow) . Current gold
Player - Add 43 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Hell Boar for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Hell Boar for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Hell Boar for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Hell Boar for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 8
Events
Time - Elapsed game time is 320.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 125 Gold Received. +51 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 8] - 30 Bat Riders - Specials: Air
Player Group - Pick every player in (All players) and do (Add 125 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 51 to Player 5 (Yellow) . Current gold
Player - Add 51 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Bat Rider for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Bat Rider for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Bat Rider for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Bat Rider for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 9
Events
Time - Elapsed game time is 360.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 157 Gold Received. +63 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 9] - 25 Spi-.-ders - Specials: None
Player Group - Pick every player in (All players) and do (Add 157 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 63 to Player 5 (Yellow) . Current gold
Player - Add 63 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 25 Spi-.-der for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 25 Spi-.-der for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 25 Spi-.-der for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 25 Spi-.-der for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 10
Events
Time - Elapsed game time is 400.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 180 Gold Received. +72 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 10] - 5 Fat Golems - Specials: Fortified
Player Group - Pick every player in (All players) and do (Add 180 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 72 to Player 5 (Yellow) . Current gold
Player - Add 72 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 5 Fat Golem for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 5 Fat Golem for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 5 Fat Golem for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 5 Fat Golem for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 11
Events
Time - Elapsed game time is 440.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 198 Gold Received. +80 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 11] - 40 Flying Sheep - Specials: Air
Player Group - Pick every player in (All players) and do (Add 198 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 80 to Player 5 (Yellow) . Current gold
Player - Add 80 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Flying Sheep for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Flying Sheep for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Flying Sheep for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Flying Sheep for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 12
Events
Time - Elapsed game time is 480.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 212 Gold Received. +88 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 12] - 30 Fel Hounds - Specials: Chaos
Player Group - Pick every player in (All players) and do (Add 212 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 88 to Player 5 (Yellow) . Current gold
Player - Add 88 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Fel Hound for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Fel Hound for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Fel Hound for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Fel Hound for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 13
Events
Time - Elapsed game time is 520.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 230 Gold Received. +95 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 13] - 3 Huge Water Elementals - Specials: None
Player Group - Pick every player in (All players) and do (Add 230 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 95 to Player 5 (Yellow) . Current gold
Player - Add 95 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 3 Huge Water Elemental for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 3 Huge Water Elemental for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 3 Huge Water Elemental for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 3 Huge Water Elemental for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 14
Events
Time - Elapsed game time is 560.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 240 Gold Received. +103 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 14] - 20 Fiery Pandas - Specials: None
Player Group - Pick every player in (All players) and do (Add 240 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 103 to Player 5 (Yellow) . Current gold
Player - Add 103 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 20 Fiery Panda for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 20 Fiery Panda for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 20 Fiery Panda for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 20 Fiery Panda for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 15
Events
Time - Elapsed game time is 600.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 252 Gold Received. +112 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 15] - 30 Gargoyles - Specials: Air
Player Group - Pick every player in (All players) and do (Add 252 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 112 to Player 5 (Yellow) . Current gold
Player - Add 112 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Gargoyle for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Gargoyle for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Gargoyle for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Gargoyle for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 16
Events
Time - Elapsed game time is 640.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 271 Gold Received. +124 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 16] - 15 Zeppelins - Specials: Air
Player Group - Pick every player in (All players) and do (Add 271 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 124 to Player 5 (Yellow) . Current gold
Player - Add 124 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Zeppelin for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Zeppelin for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Zeppelin for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Zeppelin for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 17
Events
Time - Elapsed game time is 680.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 284 Gold Received. +132 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 17] - 30 Juggernauts - Specials: Fortified
Player Group - Pick every player in (All players) and do (Add 284 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 132 to Player 5 (Yellow) . Current gold
Player - Add 132 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Juggernaut for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Juggernaut for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Juggernaut for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Juggernaut for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 18
Events
Time - Elapsed game time is 720.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 300 Gold Received. +140 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 18] - 20 Infernals - Specials: Chaos
Player Group - Pick every player in (All players) and do (Add 300 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 140 to Player 5 (Yellow) . Current gold
Player - Add 140 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 20 Infernal for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 20 Infernal for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 20 Infernal for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 20 Infernal for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 19
Events
Time - Elapsed game time is 760.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 310 Gold Received. +143 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 19] - 40 Geomancers - Specials: None
Player Group - Pick every player in (All players) and do (Add 310 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 143 to Player 5 (Yellow) . Current gold
Player - Add 143 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Geomancer for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Geomancer for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Geomancer for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 40 Geomancer for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Geting Hard
Events
Time - Elapsed game time is 790.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00Alright, Wave 20 INC. This is when it gets hard...
Wave 20
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 318 Gold Received. +145 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 20] - 30 Arachnathids - Specials: None
Player Group - Pick every player in (All players) and do (Add 318 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 145 to Player 5 (Yellow) . Current gold
Player - Add 145 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Arachnathid for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Arachnathid for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Arachnathid for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Arachnathid for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 21
Events
Time - Elapsed game time is 840.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 325 Gold Received. +150 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 21] - 30 2-Legged Pigs - Specials: None
Player Group - Pick every player in (All players) and do (Add 325 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 150 to Player 5 (Yellow) . Current gold
Player - Add 150 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 2-Legged Pig for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 2-Legged Pig for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 2-Legged Pig for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 2-Legged Pig for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 22
Events
Time - Elapsed game time is 880.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 331 Gold Received. +152 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 22] - 30 Nether Drakes - Specials: Air
Player Group - Pick every player in (All players) and do (Add 331 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 152 to Player 5 (Yellow) . Current gold
Player - Add 152 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Nether Drake for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Nether Drake for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Nether Drake for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Nether Drake for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 23
Events
Time - Elapsed game time is 920.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 335 Gold Received. +154 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 23] - 18 Doom Guards - Specials: Chaos
Player Group - Pick every player in (All players) and do (Add 335 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 154 to Player 5 (Yellow) . Current gold
Player - Add 154 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 18 Doom Guard for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 18 Doom Guard for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 18 Doom Guard for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 18 Doom Guard for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 24
Events
Time - Elapsed game time is 960.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 338 Gold Received. +155 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 24] - 30 Giants - Specials: Fortified
Player Group - Pick every player in (All players) and do (Add 338 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 155 to Player 5 (Yellow) . Current gold
Player - Add 155 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Giant for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Giant for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Giant for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Giant for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 25
Events
Time - Elapsed game time is 1000.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 342 Gold Received. +157 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 25] - 30 Royal Guards - Specials: None
Player Group - Pick every player in (All players) and do (Add 342 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 157 to Player 5 (Yellow) . Current gold
Player - Add 157 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Royal Guard for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Royal Guard for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Royal Guard for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Royal Guard for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Nightmare
Events
Time - Elapsed game time is 1030.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00So you've made it this far... but from now on, It'll be your worst nightmare...
Wave 26
Events
Time - Elapsed game time is 1040.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 350 Gold Received. +160 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 26] - 30 Furbolgs - Specials: None
Player Group - Pick every player in (All players) and do (Add 350 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 160 to Player 5 (Yellow) . Current gold
Player - Add 160 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Furbolg for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Furbolg for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Furbolg for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Furbolg for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 27
Events
Time - Elapsed game time is 1080.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 350 Gold Received. +160 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 27] - 30 Phoenixes - Specials: Air
Player Group - Pick every player in (All players) and do (Add 350 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 160 to Player 5 (Yellow) . Current gold
Player - Add 160 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Phoenix for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Phoenix for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Phoenix for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Phoenix for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 28
Events
Time - Elapsed game time is 1120.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 350 Gold Received. +160 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 28] - 15 Ghosts - Specials: None
Player Group - Pick every player in (All players) and do (Add 350 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 160 to Player 5 (Yellow) . Current gold
Player - Add 160 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Ghost for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Ghost for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Ghost for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 15 Ghost for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Prepared
Events
Time - Elapsed game time is 1150.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00Prepared? Here comes the two last waves... do your best!
Wave 29
Events
Time - Elapsed game time is 1160.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 350 Gold Received. +160 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 29] - 30 Blademasters - Specials: None
Player Group - Pick every player in (All players) and do (Add 350 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 160 to Player 5 (Yellow) . Current gold
Player - Add 160 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Blademaster for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Blademaster for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Blademaster for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Blademaster for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Wave 30
Events
Time - Elapsed game time is 1200.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 350 Gold Received. +160 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 30] - 30 Avatars - Specials: None
Player Group - Pick every player in (All players) and do (Add 350 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 160 to Player 5 (Yellow) . Current gold
Player - Add 160 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Avatar for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Avatar for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Avatar for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Avatar for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
You made it
Events
Time - Elapsed game time is 1240.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00Holy smokes! You made it! You've beat the TD! Here's some gold! And now: Try to beat the 5 bonus waves! See if you can handle it...
Wave 31
Events
Time - Elapsed game time is 1240.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Wave 31] - 1 Gold!! - Specials: None
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 1 Gold!! for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 1 Gold!! for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 1 Gold!! for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 1 Gold!! for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Bonus 1
Events
Time - Elapsed game time is 1280.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Bonus 1 (Wave 32)] - 30 Giant Daemons - Specials: Chaos
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Giant Daemon for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Giant Daemon for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Giant Daemon for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Giant Daemon for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Bonus 2
Events
Time - Elapsed game time is 1320.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 350 Gold Received. +160 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Bonus 2 (Wave 33)] - 28 Battle Golems - Specials: Fortified
Player Group - Pick every player in (All players) and do (Add 350 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 160 to Player 5 (Yellow) . Current gold
Player - Add 160 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 28 Battle Golem for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 28 Battle Golem for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 28 Battle Golem for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 28 Battle Golem for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Bonus 3
Events
Time - Elapsed game time is 1360.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 350 Gold Received. +160 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Bonus 3 (Wave 34)] - 30 Dragonspawns - Specials: None
Player Group - Pick every player in (All players) and do (Add 350 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 160 to Player 5 (Yellow) . Current gold
Player - Add 160 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Dragonspawn for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Dragonspawn for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Dragonspawn for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Dragonspawn for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Bonus 4
Events
Time - Elapsed game time is 1400.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 350 Gold Received. +160 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Bonus 4 (Wave 35)] - 30 Red Drakes - Specials: Air
Player Group - Pick every player in (All players) and do (Add 350 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 160 to Player 5 (Yellow) . Current gold
Player - Add 160 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Red Drake for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Red Drake for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Red Drake for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 30 Red Drake for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Bonus 5
Events
Time - Elapsed game time is 1440.00 seconds
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: Level Finished. 350 Gold Received. +160 to Last Defenders.
Game - Display to (All players) for 15.00 seconds the text: |cffffcc00[Final Wave: Bonus 5 (Wave 36)] - 10 Endroils (IRL Name: Jack), 10 Akosinas (IRL Name: Martina), 10 Computer(Easy)'s (IRL Name: Fabian) - Specials: The Creator of the Map + The Testers!
Player Group - Pick every player in (All players) and do (Add 350 to (Picked player).Current gold)
Player Group - Pick every player in (All players) and do (Add 50 to (Picked player).Current lumber)
Player - Add 160 to Player 5 (Yellow) . Current gold
Player - Add 160 to Player 6 (Orange) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 10 Endroil (Jack) for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit - Create 10 Akosina (Martina) for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit - Create 10 Computer(Easy) (Fabian) for Player 7 (Green) at (Center of Region_007 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_007 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 10 Endroil (Jack) for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit - Create 10 Akosina (Martina) for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit - Create 10 Computer(Easy) (Fabian) for Player 7 (Green) at (Center of Region_008 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_008 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 10 Endroil (Jack) for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit - Create 10 Akosina (Martina) for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit - Create 10 Computer(Easy) (Fabian) for Player 7 (Green) at (Center of Region_009 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_009 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Then - Actions
Unit - Create 10 Endroil (Jack) for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit - Create 10 Akosina (Martina) for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit - Create 10 Computer(Easy) (Fabian) for Player 7 (Green) at (Center of Region_010 <gen>) facing (Center of Death <gen>)
Unit Group - Pick every unit in (Units in Region_010 <gen>) and do (Order (Picked unit) to Move To.(Center of Death <gen>))
Else - Actions
Do nothing
Trigger - Turn on Win <gen>
Air
Events
Player - Player 1 (Red) types a chat message containing -air (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -air (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -air (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -air (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -air (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -air (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Air Levels: 4, 8, 11, 15, 16, 22, 27, Bonus 4
Chaos
Events
Player - Player 1 (Red) types a chat message containing -chaos (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -chaos (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -chaos (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -chaos (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -chaos (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -chaos (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Chaos Levels: 7, 12, 18, 23, Bonus 1
Fort
Events
Player - Player 1 (Red) types a chat message containing -fort (Unexpected type: 'stringnoformat') as An exact match
Player - Player 2 (Blue) types a chat message containing -fort (Unexpected type: 'stringnoformat') as An exact match
Player - Player 3 (Teal) types a chat message containing -fort (Unexpected type: 'stringnoformat') as An exact match
Player - Player 4 (Purple) types a chat message containing -fort (Unexpected type: 'stringnoformat') as An exact match
Player - Player 5 (Yellow) types a chat message containing -fort (Unexpected type: 'stringnoformat') as An exact match
Player - Player 6 (Orange) types a chat message containing -fort (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: |cffffcc00Fortified Levels: 5, 10, 17, 24, Bonus 2
Win
Events
Time - Every 1.00 seconds of game time
Conditions
And - All (Conditions) are true
Conditions
(Number of units in (Units of type Akosina (Martina))) Equal to 0
(Number of units in (Units of type Computer(Easy) (Fabian))) Equal to 0
(Number of units in (Units of type Endroil (Jack))) Equal to 0
Lives Greater than 0
Actions
Player Group - Pick every player in (All players) and do (Victory (Picked player) (Show dialogs, Show scores))
WaveTimer
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Countdown Timer - Create a timer window for (Last started timer) with title Next Wave In:
Countdown Timer - Start (Last started timer) as a Repeating timer that will expire in 40.00 seconds
WaveUpdate
Events
Time - Every 40.00 seconds of game time
Conditions
Actions
Set Variable Set Wave = (Wave + 1)
Leaderboard - Change the title of Leaderboard to (Wave: + ((String(Wave)) + ( / Lives: + (String(Lives)))))
Give gold
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Set (Picked player).Current gold to 150)
Player Group - Pick every player in (All players) and do (Set (Picked player).Current lumber to 1000)
Bounty
Events
Map initialization
Conditions
Actions
Player Group - Pick every player in (All players) and do (Turn Gives bounty On for (Picked player))
Upgrades 1
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 5 (Yellow) slot status) Equal to Is playing
Actions
Unit - Order Circle of Death 0005 <gen> to research R001 (Unexpected type: 'techcode')
Upgrades 2
Events
Time - Elapsed game time is 0.01 seconds
Conditions
(Player 6 (Orange) slot status) Equal to Is playing
Actions
Unit - Order Circle of Death 0005 <gen> to research R001 (Unexpected type: 'techcode')
Leaderboard
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled ((Wave: + (String(Wave))) + ( / Lives: + (String(Lives))))
Set Variable Set Leaderboard = (Last created leaderboard)
If ((Player 1 (Red) slot status) Equal to Is playing) then do (Add Player 1 (Red) to Leaderboard with label ((Name of Player 1 (Red)) + Kills: ) and value Kills[1]) else do (Do nothing)
If ((Player 2 (Blue) slot status) Equal to Is playing) then do (Add Player 2 (Blue) to Leaderboard with label ((Name of Player 2 (Blue)) + Kills: ) and value Kills[2]) else do (Do nothing)
If ((Player 3 (Teal) slot status) Equal to Is playing) then do (Add Player 3 (Teal) to Leaderboard with label ((Name of Player 3 (Teal)) + Kills: ) and value Kills[3]) else do (Do nothing)
If ((Player 4 (Purple) slot status) Equal to Is playing) then do (Add Player 4 (Purple) to Leaderboard with label ((Name of Player 4 (Purple)) + Kills: ) and value Kills[4]) else do (Do nothing)
If ((Player 5 (Yellow) slot status) Equal to Is playing) then do (Add Player 5 (Yellow) to Leaderboard with label ((Name of Player 5 (Yellow)) + Kills: ) and value Kills[5]) else do (Do nothing)
If ((Player 6 (Orange) slot status) Equal to Is playing) then do (Add Player 6 (Orange) to Leaderboard with label ((Name of Player 6 (Orange)) + Kills: ) and value Kills[6]) else do (Do nothing)
Leaderboard Killcount
Events
Unit - A unit owned by Player 7 (Green) . Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 1 (Red)
Then - Actions
Set Variable Set Kills[1] = (Kills[1] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in Leaderboard to Kills[1]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 2 (Blue)
Then - Actions
Set Variable Set Kills[2] = (Kills[2] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in Leaderboard to Kills[2]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 3 (Teal)
Then - Actions
Set Variable Set Kills[3] = (Kills[3] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in Leaderboard to Kills[3]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 4 (Purple)
Then - Actions
Set Variable Set Kills[4] = (Kills[4] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in Leaderboard to Kills[4]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 5 (Yellow)
Then - Actions
Set Variable Set Kills[5] = (Kills[5] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in Leaderboard to Kills[5]
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Killing unit)) Equal to Player 6 (Orange)
Then - Actions
Set Variable Set Kills[6] = (Kills[6] + 1)
Leaderboard - Change the value for (Owner of (Killing unit)) in Leaderboard to Kills[6]
Else - Actions
Do nothing
Lives
Events
Unit - A unit enters Death <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 7 (Green)
Actions
Set Variable Set Lives = (Lives - 1)
If (Lives Greater than or equal to 0) then do (Change the title of (Last created leaderboard) to (Wave: + ((String(Wave)) + ( / Lives: + (String(Lives)))))) else do (Do nothing)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lives Greater than or equal to 0
Then - Actions
Game - Display to (All players) for 15.00 seconds the text: You've lost a life! Be careful!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Lives Less than or equal to 0
Then - Actions
Player Group - Pick every player in (All players) and do (Defeat (Picked player) with the message: You fail!)
Else - Actions
Do nothing
Unit - Kill (Entering unit)
Tips
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Set Variable Set Tips = (Random integer number between 1 and 10)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tips Equal to 1
Then - Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00[Tip 1]: A good balance of towers is the key, for instance siege towers alone wont make it.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tips Equal to 2
Then - Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00[Tip 2]: If any Last Defender joined the game, all creeps gain +30% health.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tips Equal to 3
Then - Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00[Tip 3]: Last-Defender(s) must defend several lanes.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tips Equal to 4
Then - Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00[Tip 4]: For the Last Defenders: For specific levels (like Chaos & Air) - check how good towers the other players on your lane seems to have, and build depending on that.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tips Equal to 5
Then - Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00[Tip 5]: Frost Towers is incredibly useful.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tips Equal to 6
Then - Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00[Tip 6]: It's Okay to leak a few levels, if it saves you lives later on.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tips Equal to 7
Then - Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00[Tip 7]: Don't be ashamed if you leak the first wave.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tips Equal to 8
Then - Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00[Tip 8]: Don't waste all your resources on Gold Mines too swiftly. You'll want Aura.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tips Equal to 9
Then - Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00[Tip 9]: You can write -air, -fort and -chaos if you want to know which levels those are.
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Tips Equal to 10
Then - Actions
Game - Display to (All players) for 20.00 seconds the text: |cffffcc00[Tip 10]: Give less fortunate lanes a share of your gold, and you'll be better of in the long run.
Else - Actions
Do nothing
Quests
Events
Map initialization
Conditions
Actions
Quest - Create a Required quest titled The Creator with the description This map was made by: Jack (Account Name: Endroil)Special Thanks to my testers! I wouldn't be able to complete the map without them!- Martina (Account Name: Akosina)- Fabian (Account Name: Computer(Easy)) , using icon path ReplaceableTextures\CommandButtons\BTNMilitia.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Important Facts with the description Important Facts (or, atleast, facts which will help your gameplay):*Chaos units take 200% damage from Chaos Attacks, but only 40% from any other attack.*Chaos Towers deal 200% damage to Chaos Units, but only 25% damage to other units.*Aura Tower is basically a must-have for waves 20 and over.*Beating the 5 bonus waves Isn't neccessary. Just be proud as hell if you beat Wave 30. It's officially the last 'real' wave. Beating it means you've beat the game. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Building.blp
Quest - Enable (Last created quest)
Quest - Create a Required quest titled Changes with the description Changes from version 2.1 to 2.1B:- Beginner's Luck upgrade fixed. It will now also add attack damage correctly to level 1 towers.- Frostling now have as much damage as the Enhanced Frost Generator, instead of lower.- Daemon Towers now does not show any mysterious 'second attack damage information'. This was also fixed on their upgrades.- Troll Thief now costs 400 lumber, up from 300.- Death Huntress now costs 50 lumber, up from 30.- Daemon Tower 1 & 2 including Infernal, Overlord, and Pit Lord, have had their damage reduced.- Waves 25, 26, 28, 29, 30 have had their healths increased.- The Aura Length of Speed Aura & Damage Aura have been increased from 1200 to 1400.- Speed and Damage auras can now be upgraded 5 times for minor aura improvements.- "Trees on Speed" fixed. Treants & Ancient Treants now benefit from it.- Fixed "Swift Rangers" upgrade - Poachers now benefit from it aswell.Changes from version 2.0 to 2.1:- Waves 26-30 have had their health reduced slightly.- Daemon Tower 2 now sell for the correct amount.- Daemon Tower 2 can now be upgraded into 3 different towers.- Daemon Tower 2's Ability information have been corrected.- Banks and Treants now deal approximarily 40% less damage.- Glaive Throwers and Enhanced Glaive Throwers' damage have been increased minimally.- Siege Towers' projectile speed (and therefore accuraccy) have been increased from 800 to 820.- Ability "Hellfire" can now be researched & used by Juggernauts.- Poacher can now be upgraded to either Death Huntress or Troll Thief- Treants can now be upgraded to Ancient Treants.- Chaos Lord can now be upgraded to Chaotic Energy.- Several upgrades now available at the Farm and its upgrades. , using icon path ReplaceableTextures\CommandButtons\BTNPhoenixEgg.blp
Quest - Enable (Last created quest)
Quest - Create a Optional quest titled Old Changes 2 with the description Changes from version 1.8 to 1.9:- Fixed all hotkeys, no hotkey collissions should occur any longer.Changes from version 1.7 to 1.8:- Now, there will always come creeps from all 4 spawns. (Because one could simply use 1/2 Last Defenders plus 1 or perhaps 2 players to easily win, as of so few spawns). This means the TD will be balanced better, BUT be a 4-6 player TD only (unless you're up for a fuckedup challenge)- Fixed a major issue causing the Cannon Tower & Empowered Cannon tower not being sellable.- Chaos Orc now sells for the correct amount.Changes from version 1.6 to 1.7:- Turtle health reduced by 10%.- Juggernaut can now be sold.- You can now build Banks.- New frost tower upgrade!- Yellow & Orange builder placed on different locations to clearify where they are supposed to build.- The Little Farms relocated to be found easier, and to allow players to keep track of their fellow players' progress.- Normal Attacks now deal another 10% extra damage versus Medium armor.- Piercing Attacks now deal antoher 5% extra damage versus Medium Armor.- Wave 11-30 made harder.- Bonus Wave 2 made easier.- Daemon Towers improved slightly. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Enable (Last created quest)
Quest - Create a Optional quest titled Old Changes with the description Changes from version 1.9 to 2.0:- Previous changes are now being listed.- Health on Waves 23, 24, 26, 28, 29 and 30 have been increased.- Health on Wave 5 have been decreased slightly.- Piercing Attacks now deal 38% instead of 35% of their original damage on Fortified creeps.- Siege Attacks now deal 55% instead of 50% of their original damage on Normal creeps.- Frost Generators now have an additional 10 points of Area of Effect.- Huntress's damage increased slightly.- Treants & Banks now gather more resources if they are affected by Damage Aura. Their base amount of collecting is reduced. , using icon path ReplaceableTextures\WorldEditUI\Editor-Random-Unit.blp
Quest - Enable (Last created quest)
Quest - Create a Optional quest titled Other Maps with the description I, Endroil, have made and will make several maps. Hopefully in the future there will be a continously updated list of where to get my maps (not saying they're special or anything :D)Anyhow. Here's the current list of my maps:Hand of Death* ---> www.epicwar.com (search for it).Sand Cross TD ---> www.epicwar.com for latest versionGreen TD End of Life ---> In Progress For Now--------------------------------------------I've also made numerous escapes and TDs but which are either unfinished or undownloadable, therefore I will not list them here.*Hand of Death is by all means playable, but only an "almost finished project" with fewer heroes than I'd intended. It's not being worked on any longer though so I released it. Also note that It's a very old project to begin with. The heroes might be low Quality (spells) but I've remade a few. , using icon path ReplaceableTextures\CommandButtons\BTNMilitia.blp
Quest - Enable (Last created quest)
Leave1
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of Player 1 (Red)) + Has left the game!))
Leaderboard - Change the label for Player 1 (Red) in Leaderboard to LEAVER
Leave2
Events
Player - Player 2 (Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of Player 2 (Blue)) + Has left the game!))
Leaderboard - Change the label for Player 2 (Blue) in Leaderboard to LEAVER
Leave3
Events
Player - Player 3 (Teal) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of Player 3 (Teal)) + Has left the game!))
Leaderboard - Change the label for Player 3 (Teal) in Leaderboard to LEAVER
Leave4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of Player 4 (Purple)) + Has left the game!))
Leaderboard - Change the label for Player 4 (Purple) in Leaderboard to LEAVER
Leave5
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of Player 5 (Yellow)) + Has left the game!))
Leaderboard - Change the label for Player 5 (Yellow) in Leaderboard to LEAVER
Leave6
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 15.00 seconds the text: (|cffffcc00 + ((Name of Player 6 (Orange)) + Has left the game!))
Leaderboard - Change the label for Player 6 (Orange) in Leaderboard to LEAVER
Sell
Events
Unit - A unit Finishes training a unit
Conditions
(Unit-type of (Trained unit)) Equal to Sell
Actions
Player - Add (Point-value of (Triggering unit)) to (Owner of (Triggering unit)) . Current gold
Special Effect - Create a special effect at (Position of (Triggering unit)) using UI\Feedback\GoldCredit\GoldCredit.mdl
Unit - Remove (Triggering unit) from the game
Unit - Remove (Trained unit) from the game
Gather Lumber
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Treant
Actions
Player - Add (Random integer number between 1 and 3) to (Owner of (Attacking unit)) . Current lumber
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacking unit) has buff Damage Aura) Equal to True
Then - Actions
Player - Add 1 to (Owner of (Attacking unit)) . Current lumber
Else - Actions
Do nothing
Gather Lumber2
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Ancient Treant
Actions
Player - Add (Random integer number between 2 and 6) to (Owner of (Attacking unit)) . Current lumber
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacking unit) has buff Damage Aura) Equal to True
Then - Actions
Player - Add 2 to (Owner of (Attacking unit)) . Current lumber
Else - Actions
Do nothing
Gather Gold
Events
Unit - A unit Is attacked
Conditions
(Unit-type of (Attacking unit)) Equal to Bank
Actions
Player - Add (Random integer number between 2 and 6) to (Owner of (Attacking unit)) . Current gold
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacking unit) has buff Damage Aura) Equal to True
Then - Actions
Player - Add 2 to (Owner of (Attacking unit)) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacking unit) has buff Thief Aura) Equal to True
Then - Actions
Player - Add 4 to (Owner of (Attacking unit)) . Current gold
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