- Joined
- Feb 9, 2009
- Messages
- 1,800
Holy guac, that was fast.
Looks awesome, I presume the "original" aura is hidden to only the owner?
Looks awesome, I presume the "original" aura is hidden to only the owner?
(4 ratings)
PluginSpellEffect
Holy guac, that was fast.
Looks awesome, I presume the "original" aura is hidden to only the owner?
Really good job man. These hots inspired spellpacks are the ones still keeping the game interesting.
Are you only gonna do warcraft universe heroes?
tis map work in w3 tft 1.27?
This is amazing! Do you create all these models and icons yourself?
If your world editor cant open the map because of an Object Data error, here is the Object Data for you to import
Spellpack is dope but i can't acces it on 1.28.5 damn
Can someone post the samuro model from this spellpack?
Thanks for info,but seems like their website is off for newcomers..The Samuro model is a rip by N3rth that you can find at the Warcraft Underground Community. Create an account an be an active member of their community and you will be granted access to a huge collection of models not only from HoTS but WoW as well. Always remember to always give credit to original authors.
Hi, how can we change the size of the bladestorm model ? Please.
Thank you in advance.
local integer sIdx
and local integer tIdx
in switch method in Switch trigger are not being used at all.SelectUnit
in after method in Switch trigger is going to select the unit for all players, requires a local player block.Critical.chance[unit]
Critical.multiplier[unit]
Evasion.evasion[unit]
Evasion.miss[unit]
Evasion.neverMiss[unit]
Evasion.evasion[unit]
Evasion.miss[unit]
Evasion.neverMiss[unit]
SpellPower.flat[unit]
SpellPower.percent[unit]
LifeSteal.amount[unit]
SpellVamp.amount[unit]
Bladestorm = setmetatable({}, {})
local mt = getmetatable(Bladestorm)
mt.__index = mt
Fixed.1. Aura of mirror image still stands if illusions die before their timeout. I think it would make more sense if it was removed earlier if the illusions also die earlier. It's still possible to give items to illusions by using the owner or another hero, and then they disappear forever after illusions' death. Maybe you could find a way to to make those items drop on the ground, while not screwing the cloning of the items on CloneStats function.
local integer sIdx
andlocal integer tIdx
in switch method in Switch trigger are not being used at all.
2.SelectUnit
in after method in Switch trigger is going to select the unit for all players, requires a local player block.
There's some strange bug with Mirror Image... (in VJASS, in Lua version didn't seem to happen) I don't know what causes it, only the signs when it breaks. The bug consists of one or more illusions not being illusions anymore. Thus, one of the signs is they can earn skill points. When the time life expires, they revive, like the real hero. Another sign is the illusion not being able to mimic the spells when cast. IsIllusion must be turning false at some point, or the custom value of the unit perhaps. I was unable to reproduce the problem consistently.
1. and 2. applies to the lua version as well.
Only lua version:
These are all going to leak on illusion death in Mirror Image trigger since you're not nilling them. Technically you're doing this for every unit with RegisterUnitIndexEvent. You either could use weak keys, or filter the indexing by unit type, by creating a table as a container on top of script with the possible unit types as keys that use this spell. If the key in the container, then set those variables. Nonetheless, you have to nil those on illusions' death (and IsIllusion[unit]).Lua:Critical.chance[unit] Critical.multiplier[unit] Evasion.evasion[unit] Evasion.miss[unit] Evasion.neverMiss[unit] Evasion.evasion[unit] Evasion.miss[unit] Evasion.neverMiss[unit] SpellPower.flat[unit] SpellPower.percent[unit] LifeSteal.amount[unit] SpellVamp.amount[unit]
I know you do this a lot, it's your style, makes sense most of the time and that's fine. What I don't understand is its use here. I don't see it used anywhere except in Mimic script. Wouldn't it just be simpler by making it a boolean?Lua:Bladestorm = setmetatable({}, {}) local mt = getmetatable(Bladestorm) mt.__index = mt
Once again, the spells are great as usual. Just mirror image being problematic at the moment and some minor things to fix.
Well yes you change the ATTACK_TYPE_ to something elseIs there a way to change bladestorm's damage to a different attack type? It's the only ability I'm having trouble changing.
Many of the other skills seem to be configurable for this
View attachment 442419
But bladestorm is missing this option
Thank you for the hero concepts, I've had a lot of fun messing with them in editor