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- Feb 5, 2009
- Messages
- 4,670
Nice to see this one released, I bet you didn't know you'd be called to pump more models like these out when you first did your Eldritch Covenant 

(11 ratings)
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Commissioned for Spellbringers by Bawbz. Check out the project's YT channel.
03.01.23 - Uploaded 27.06.23 - Added more depth to small tower wrap - Better texture compression; shaved off almost 200kb - Insignia update; redrew TC on banner and shield ![]()
Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to MDL, edit the model as you wish, and then convert back to MDX before importing. If c.) the model/s refuse to open in MDL due to particle priority planes; remove those lines using a text editor (search for those keywords) and restore them after making your changes. In-Game If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv. |
Couldn't the clearly superior quality of textures, effects and animations compared to buildings with 300kb be good enough reason?When a model goes beyond 300Kb it must be for a good reason,
I think the old 8Mb map file size made me pervert to a point of crying when a model it too heavy for what it is. I spend so much time saving every little kb anywhere.Couldn't the clearly superior quality of textures, effects and animations compared to buildings with 300kb be good enough reason?
You can't expect higher quality for the same "price". It doesn't really work like that.
Especially nowadays when map size isn't really a factor.
You are, of course, entitled to your opinion, but it feels quite unfair to downrate a resource of such high quality, which retains the Warcraft visual style, because of (as expected) higher file size (but still lower than imports from Reforged/WoW/Other games).
Map size is definitely a factor and always will be, however, i think your point about this being an exceptional model is what @FlameofChange might've missed out on.Especially nowadays when map size isn't really a factor.
Hello.@Vinz Hi this model is amazing, I absolutely love it however, I'm having trouble importing it, I have followed your instructions. It's gotten to the point where in the editor the model appears fine however in-game the texture seems to not be working. I've included Screenshots to show my problem.
Thanks anyway I'll try out on a new map and see what happens, I really like the model though keep up the good workHello.Thank you for the compliment.
I tested just now, and it works fine in HD; both in my original test map and a new one with a fresh folder import. It might be some caching issue, but I don't know how to resolve this, unfortunately.