• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Emerald Spire

  • Like
Reactions: deepstrasz
An emerald spire model

Designed to be a part of a circular wall in a spell...

Could be used as a spell effect or doodad or building


Uses only in game textures

Give credits if you use it.

Keywords:
Emerald, Spire, Spike, Wall, Fang, Claw
Contents

Emerald Spire (Model)

Reviews
13:40, 28th Jun 2008 Pyritie: Looks great and performs well.

Moderator

M

Moderator

13:40, 28th Jun 2008
Pyritie: Looks great and performs well.
 
You rock once again on file size :)

To make this part of a circular wall, as in a spell, would you use a JASS script?

I would use gui with a bit of custom script

For example:
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Ability
  • Actions
    • Set Point = (Target point of ability being cast)
    • For each (Integer A) from 1 to 18, do (Actions)
      • Loop - Actions
        • Set Point2 = (Point offset by 350.00 towards (20.00 x (Real((Integer A)))) degrees)
        • Unit - Create 1 Emerald Spire for Neutral Passive at Point2 facing Point
        • Custom script: call SetUnitX( GetLastCreatedUnit(), GetLocationX(udg_Point2) )
        • Custom script: call SetUnitY( GetLastCreatedUnit(), GetLocationY(udg_Point2) )
        • Unit - Add a (6.00 + (2.00 x (Real((Level of Ability for (Casting unit)))))) second Generic expiration timer to (Last created unit)
        • Animation - Play (Last created unit)'s birth animation
        • Custom script: call RemoveLocation(udg_Point2)
        • Custom script: set udg_Point2 = null
    • Custom script: call RemoveLocation(udg_Point)
    • Custom script: set udg_Point = null
This would create a circular wall around the target location
 
Level 7
Joined
Mar 12, 2008
Messages
203
Nice, Kitabatake, you've done it again! Now I dont have to tint those walls purple and put a green ice doodad on top. Also good for the Black Temple walls for Azeroth Wars maps.
 
Level 1
Joined
Mar 17, 2008
Messages
9
OMG, Kitabatake, you're a boss !!!!
This is the most complicated trigger I've ever seen. How did you do it?
:eek:

Awesome !!!
 
Top