Emerald Spire

An emerald spire model

Designed to be a part of a circular wall in a spell...

Could be used as a spell effect or doodad or building

Uses only in game textures

Give credits if you use it.

Emerald, Spire, Spike, Wall, Fang, Claw

Emerald Spire (Model)

13:40, 28th Jun 2008 Pyritie: Looks great and performs well.




13:40, 28th Jun 2008
Pyritie: Looks great and performs well.
You rock once again on file size :)

To make this part of a circular wall, as in a spell, would you use a JASS script?

I would use gui with a bit of custom script

For example:
  • Events
    • Unit - A unit Starts the effect of an ability
  • Conditions
    • (Ability being cast) Equal to Ability
  • Actions
    • Set Point = (Target point of ability being cast)
    • For each (Integer A) from 1 to 18, do (Actions)
      • Loop - Actions
        • Set Point2 = (Point offset by 350.00 towards (20.00 x (Real((Integer A)))) degrees)
        • Unit - Create 1 Emerald Spire for Neutral Passive at Point2 facing Point
        • Custom script: call SetUnitX( GetLastCreatedUnit(), GetLocationX(udg_Point2) )
        • Custom script: call SetUnitY( GetLastCreatedUnit(), GetLocationY(udg_Point2) )
        • Unit - Add a (6.00 + (2.00 x (Real((Level of Ability for (Casting unit)))))) second Generic expiration timer to (Last created unit)
        • Animation - Play (Last created unit)'s birth animation
        • Custom script: call RemoveLocation(udg_Point2)
        • Custom script: set udg_Point2 = null
    • Custom script: call RemoveLocation(udg_Point)
    • Custom script: set udg_Point = null
This would create a circular wall around the target location
Level 7
Mar 12, 2008
Nice, Kitabatake, you've done it again! Now I dont have to tint those walls purple and put a green ice doodad on top. Also good for the Black Temple walls for Azeroth Wars maps.
Level 1
Mar 17, 2008
OMG, Kitabatake, you're a boss !!!!
This is the most complicated trigger I've ever seen. How did you do it?

Awesome !!!