Introduction
This is an automatically generated tutorial. It will guide you through the process of importing the model Salvation Spire of the bundle Salvation Spire. Please note that all the screenshots in this tutorial were made using a Mac, however it should be no problem to interpret what is equivalent on a Windows or Linux machine.
Extract and Access
I am assuming that you have already downloaded the file Salvation Spire.zip and know where it is located on your hard drive. The file is compressed as a zip archive. Most modern operating systems allow you to unzip the archive by double clicking it and dragging the contents out to the desktop (or any other place).
When you have extracted the archive, it should look like this:
Open World Editor and click Module -> Import Manager:
This is the Import Manager. From here you can add and remove custom files from your map file:
Importing SalvationSpire.mdx
Now Click the "Import File" Button:
Next select 'SalvationSpire.mdx' in the folder which you extracted from the zip archive:
Salvation Spire
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
Done, you have imported the file SalvationSpire.mdx.
Importing BlueWaterSmutHD.blp
Now Click the "Import File" Button:
Next select 'BlueWaterSmutHD.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapimported/BlueWaterSmutHD.blp
Double-click the file BlueWaterSmutHD.blp:
BlueWaterSmutHD.blp
Image / Texture
7
war3mapimported/BlueWaterSmutHD.blp
Tick the box "Use Custom Path" and type in the correct path:
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
Done, you have imported the file BlueWaterSmutHD.blp.
Importing CreamTail6.blp
Now Click the "Import File" Button:
Next select 'CreamTail6.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapimported/CreamTail6.blp
Double-click the file CreamTail6.blp:
CreamTail6.blp
Image / Texture
18
war3mapimported/CreamTail6.blp
Tick the box "Use Custom Path" and type in the correct path:
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
Done, you have imported the file CreamTail6.blp.
Importing flaresimple01_bw.blp
Now Click the "Import File" Button:
Next select 'flaresimple01_bw.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapimported/flaresimple01_bw.blp
Double-click the file flaresimple01_bw.blp:
flaresimple01_bw.blp
Image / Texture
5
war3mapimported/flaresimple01_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
Done, you have imported the file flaresimple01_bw.blp.
Importing FlareSimple1TailEnd2.blp
Now Click the "Import File" Button:
Next select 'FlareSimple1TailEnd2.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapimported/FlareSimple1TailEnd2.blp
Double-click the file FlareSimple1TailEnd2.blp:
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapimported/FlareSimple1TailEnd2.blp
Tick the box "Use Custom Path" and type in the correct path:
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
Done, you have imported the file FlareSimple1TailEnd2.blp.
Importing flaresimple_bw.blp
Now Click the "Import File" Button:
Next select 'flaresimple_bw.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapimported/flaresimple_bw.blp
Double-click the file flaresimple_bw.blp:
flaresimple_bw.blp
Image / Texture
6
war3mapimported/flaresimple_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
Done, you have imported the file flaresimple_bw.blp.
Importing flash01_bw.blp
Now Click the "Import File" Button:
Next select 'flash01_bw.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapimported/flash01_bw.blp
Double-click the file flash01_bw.blp:
flash01_bw.blp
Image / Texture
17
war3mapimported/flash01_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
Done, you have imported the file flash01_bw.blp.
Importing HoneyGlow.blp
Now Click the "Import File" Button:
Next select 'HoneyGlow.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapimported/HoneyGlow.blp
Double-click the file HoneyGlow.blp:
HoneyGlow.blp
Image / Texture
3
war3mapimported/HoneyGlow.blp
Tick the box "Use Custom Path" and type in the correct path:
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
Done, you have imported the file HoneyGlow.blp.
Importing lensflare.blp
Now Click the "Import File" Button:
Next select 'lensflare.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapimported/lensflare.blp
Double-click the file lensflare.blp:
lensflare.blp
Image / Texture
25
war3mapimported/lensflare.blp
Tick the box "Use Custom Path" and type in the correct path:
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
Done, you have imported the file lensflare.blp.
Importing OrderFlag4.blp
Now Click the "Import File" Button:
Next select 'OrderFlag4.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapimported/OrderFlag4.blp
Double-click the file OrderFlag4.blp:
OrderFlag4.blp
Image / Texture
29
war3mapimported/OrderFlag4.blp
Tick the box "Use Custom Path" and type in the correct path:
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
Done, you have imported the file OrderFlag4.blp.
Importing OrderMen05.blp
Now Click the "Import File" Button:
Next select 'OrderMen05.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
OrderMen05.blp
Image / Texture
13
war3mapimported/OrderMen05.blp
Double-click the file OrderMen05.blp:
OrderMen05.blp
Image / Texture
13
war3mapimported/OrderMen05.blp
Tick the box "Use Custom Path" and type in the correct path:
OrderMen05.blp
Image / Texture
13
war3mapImported/OrderMen05.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
OrderMen05.blp
Image / Texture
13
war3mapImported/OrderMen05.blp
Done, you have imported the file OrderMen05.blp.
Importing OrderShield6.blp
Now Click the "Import File" Button:
Next select 'OrderShield6.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
rainbowlenseflare.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
OrderMen05.blp
Image / Texture
13
war3mapImported/OrderMen05.blp
OrderShield6.blp
Image / Texture
33
war3mapimported/OrderShield6.blp
Double-click the file OrderShield6.blp:
OrderShield6.blp
Image / Texture
33
war3mapimported/OrderShield6.blp
Tick the box "Use Custom Path" and type in the correct path:
OrderShield6.blp
Image / Texture
33
war3mapImported/OrderShield6.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
OrderMen05.blp
Image / Texture
13
war3mapImported/OrderMen05.blp
OrderShield6.blp
Image / Texture
33
war3mapImported/OrderShield6.blp
Done, you have imported the file OrderShield6.blp.
Importing rainbowlenseflare.blp
Now Click the "Import File" Button:
Next select 'rainbowlenseflare.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
RushingStars.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
OrderMen05.blp
Image / Texture
13
war3mapImported/OrderMen05.blp
OrderShield6.blp
Image / Texture
33
war3mapImported/OrderShield6.blp
rainbowlenseflare.blp
Image / Texture
13
war3mapimported/rainbowlenseflare.blp
Double-click the file rainbowlenseflare.blp:
rainbowlenseflare.blp
Image / Texture
13
war3mapimported/rainbowlenseflare.blp
Tick the box "Use Custom Path" and type in the correct path:
rainbowlenseflare.blp
Image / Texture
13
war3mapImported/rainbowlenseflare.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
OrderMen05.blp
Image / Texture
13
war3mapImported/OrderMen05.blp
OrderShield6.blp
Image / Texture
33
war3mapImported/OrderShield6.blp
rainbowlenseflare.blp
Image / Texture
13
war3mapImported/rainbowlenseflare.blp
Done, you have imported the file rainbowlenseflare.blp.
Importing RushingStars.blp
Now Click the "Import File" Button:
Next select 'RushingStars.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
waveringsoft01_bw.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
OrderMen05.blp
Image / Texture
13
war3mapImported/OrderMen05.blp
OrderShield6.blp
Image / Texture
33
war3mapImported/OrderShield6.blp
rainbowlenseflare.blp
Image / Texture
13
war3mapImported/rainbowlenseflare.blp
RushingStars.blp
Image / Texture
28
war3mapimported/RushingStars.blp
Double-click the file RushingStars.blp:
RushingStars.blp
Image / Texture
28
war3mapimported/RushingStars.blp
Tick the box "Use Custom Path" and type in the correct path:
RushingStars.blp
Image / Texture
28
war3mapImported/RushingStars.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
OrderMen05.blp
Image / Texture
13
war3mapImported/OrderMen05.blp
OrderShield6.blp
Image / Texture
33
war3mapImported/OrderShield6.blp
rainbowlenseflare.blp
Image / Texture
13
war3mapImported/rainbowlenseflare.blp
RushingStars.blp
Image / Texture
28
war3mapImported/RushingStars.blp
Done, you have imported the file RushingStars.blp.
Importing waveringsoft01_bw.blp
Now Click the "Import File" Button:
Next select 'waveringsoft01_bw.blp' in the folder which you extracted from the zip archive:
Salvation Spire
SalvationSpire.mdx
BlueWaterSmutHD.blp
CreamTail6.blp
flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
flaresimple_bw.blp
flash01_bw.blp
HoneyGlow.blp
lensflare.blp
OrderFlag4.blp
OrderMen05.blp
OrderShield6.blp
rainbowlenseflare.blp
RushingStars.blp
As you see, the field "Full Path" starts with something like "war3mapimported/". But most models do not look for their assets in that directory. The assets need to be in a specific location in order for the model to find them. Therefore, you will have to change the "Full Path" to what the model looks for.
You can find the required paths in the readme.txt and also on this page.
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
OrderMen05.blp
Image / Texture
13
war3mapImported/OrderMen05.blp
OrderShield6.blp
Image / Texture
33
war3mapImported/OrderShield6.blp
rainbowlenseflare.blp
Image / Texture
13
war3mapImported/rainbowlenseflare.blp
RushingStars.blp
Image / Texture
28
war3mapImported/RushingStars.blp
waveringsoft01_bw.blp
Image / Texture
35
war3mapimported/waveringsoft01_bw.blp
Double-click the file waveringsoft01_bw.blp:
waveringsoft01_bw.blp
Image / Texture
35
war3mapimported/waveringsoft01_bw.blp
Tick the box "Use Custom Path" and type in the correct path:
waveringsoft01_bw.blp
Image / Texture
35
war3mapImported/waveringsoft01_bw.blp
The file has been properly added to the map archive:
SalvationSpire.mdx
Model
697
war3mapimported/SalvationSpire.mdx
BlueWaterSmutHD.blp
Image / Texture
7
war3mapImported/BlueWaterSmutHD.blp
CreamTail6.blp
Image / Texture
18
war3mapImported/CreamTail6.blp
flaresimple01_bw.blp
Image / Texture
5
war3mapImported/flaresimple01_bw.blp
FlareSimple1TailEnd2.blp
Image / Texture
10
war3mapImported/FlareSimple1TailEnd2.blp
flaresimple_bw.blp
Image / Texture
6
war3mapImported/flaresimple_bw.blp
flash01_bw.blp
Image / Texture
17
war3mapImported/flash01_bw.blp
HoneyGlow.blp
Image / Texture
3
war3mapImported/HoneyGlow.blp
lensflare.blp
Image / Texture
25
war3mapImported/lensflare.blp
OrderFlag4.blp
Image / Texture
29
war3mapImported/OrderFlag4.blp
OrderMen05.blp
Image / Texture
13
war3mapImported/OrderMen05.blp
OrderShield6.blp
Image / Texture
33
war3mapImported/OrderShield6.blp
rainbowlenseflare.blp
Image / Texture
13
war3mapImported/rainbowlenseflare.blp
RushingStars.blp
Image / Texture
28
war3mapImported/RushingStars.blp
waveringsoft01_bw.blp
Image / Texture
35
war3mapImported/waveringsoft01_bw.blp
Done, you have imported the file waveringsoft01_bw.blp.
You're done
You have now imported your model. Don't be afraid when you place the object and it appears to be a purple cube. Just close the map, re-open it and it will look fine in the World Editor.
If you did exactly as this guide told you and it did not work properly. Please make a thread in the Modeling & Animation Forum containing the following:
- Link to the model and the tutorial
- Precise description of what does not work
- The map you tried to import it to (with the model imported)
And we will do what we can to help you.