- Joined
- Jul 23, 2015
- Messages
- 16
I'm working on an alternated melee map with different races. The trouble I'm running into is that unlike standard WC3, the special roles and traits of the units are being largely defined by abilities.
My first army is the Blood Elves. Every single unit has at least one ability. Most of them have multiple.
The trouble is that I'm kind of running out of abilities to use, since spells with the same ID don't stack.
By way of example ...
I used Inner Fire to make an auto-cast damage buff. Inner Fire is a great spell with lots of Data fields, but I only needed it for damage.
Then, I wanted to have a way to give single targets an Armor buff from a different spell. So I used a Bloodlust spell which spawns a dummy caster that uses a Roar-based spell with a small AOE that only effects the Bloodlust target.
After many iterations of work-arounds like that I'm starting to run out of spells to use. If this were a Hero-based map I'm given to understand I can use lots of clever tools using spellbooks, item-based boosts, self-only auras, etc - but this is a melee map. I need to have this stuff work on a variety of units, not just a single hero.
(I tried using Channel as the base for some skills, but whenever you have a group of units using the same spell based on Channel, they don't cast it individually, they all try to cast it simultaneously, which is horrible for some types of spells)
Please keep in mind I'm a very average/amateur user. I know absolutely nothing about JASS scripting and am not overly familiar with doing spells that are entirely trigger-based.
My first army is the Blood Elves. Every single unit has at least one ability. Most of them have multiple.
The trouble is that I'm kind of running out of abilities to use, since spells with the same ID don't stack.
By way of example ...
I used Inner Fire to make an auto-cast damage buff. Inner Fire is a great spell with lots of Data fields, but I only needed it for damage.
Then, I wanted to have a way to give single targets an Armor buff from a different spell. So I used a Bloodlust spell which spawns a dummy caster that uses a Roar-based spell with a small AOE that only effects the Bloodlust target.
After many iterations of work-arounds like that I'm starting to run out of spells to use. If this were a Hero-based map I'm given to understand I can use lots of clever tools using spellbooks, item-based boosts, self-only auras, etc - but this is a melee map. I need to have this stuff work on a variety of units, not just a single hero.
(I tried using Channel as the base for some skills, but whenever you have a group of units using the same spell based on Channel, they don't cast it individually, they all try to cast it simultaneously, which is horrible for some types of spells)
Please keep in mind I'm a very average/amateur user. I know absolutely nothing about JASS scripting and am not overly familiar with doing spells that are entirely trigger-based.